diff --git a/dev/lib/game/main.js b/dev/lib/game/main.js index 61c252f..a0363b8 100755 --- a/dev/lib/game/main.js +++ b/dev/lib/game/main.js @@ -14,7 +14,7 @@ ) .defines(function(){ RunningGame = ig.Game.extend({ - font: new ig.Font( 'media/04b03.font.png' ), + font: new ig.Font( 'media/lcddot.font.png' ), pauseDialogAlpha: 0, pauseDialog: new ig.AnimationSheet( 'media/pause_screen.png', 624, 384 ), pauseDialogAnim: null, @@ -83,8 +83,8 @@ draw: function() { ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight ); this.parent(); // Draw entries and background - this.font.draw(ig.global.score, 270, 25, ig.Font.ALIGN.CENTER); - this.font.draw(ig.global.lifes, 370, 25, ig.Font.ALIGN.CENTER); + this.font.draw(ig.global.score, 270, 10, ig.Font.ALIGN.CENTER); + this.font.draw(ig.global.lifes, 370, 10, ig.Font.ALIGN.CENTER); if (this.showPause) { if(this.pauseDialogAlpha < 1) { diff --git a/dev/media/lcddot.font.png b/dev/media/lcddot.font.png new file mode 100644 index 0000000..ff73a7c Binary files /dev/null and b/dev/media/lcddot.font.png differ diff --git a/doc/TODO b/doc/TODO index a5759a9..4b4eb20 100644 --- a/doc/TODO +++ b/doc/TODO @@ -1,7 +1,6 @@ Initial release ## GFX -* Game over screen (change main background) * Highscore-Screen * Font for score (search fo a tool and make it fancy) => 999999 * player lifes will be indecated as lights on the paddle .. so the paddle need