Level visuals ready
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899abbb72e
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7 changed files with 7 additions and 3 deletions
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@ -27,6 +27,8 @@
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width: 624px;
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height: 383px;
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background: transparent;
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display: block;
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margin: -170px auto 0 auto;
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@ -1,6 +1,6 @@
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ig.module( 'game.levels.level1' )
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.requires( 'impact.image','game.entities.paddle-enemy','game.entities.paddle-player','game.entities.ball','game.entities.goal' )
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.defines(function(){
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LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":32,"y":132},{"type":"EntityPaddlePlayer","x":560,"y":128},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":576,"y":48,"settings":{"size":{"x":48,"y":288},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":48,"y":288},"owner":"ai"}}],"layer":[{"name":"bg","width":3,"height":2,"linkWithCollision":false,"visible":0,"tilesetName":"media/bg.png","repeat":false,"preRender":false,"distance":"1","tilesize":250,"foreground":false,"data":[[1,1,1],[1,1,1]]},{"name":"playfield","width":13,"height":10,"linkWithCollision":false,"visible":1,"tilesetName":"media/playfield.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,27,0,0,0,0,0,0,0,0,0],[0,0,0,27,6,6,6,0,0,0,0,0,0],[0,0,6,6,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,6,63,0,0,0,0,0],[0,0,0,6,6,6,63,63,0,0,0,0,0],[0,0,0,0,0,0,63,0,63,22,0,0,0],[0,0,0,0,0,0,63,63,63,22,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0]]},{"name":"board","width":13,"height":8,"linkWithCollision":false,"visible":0,"tilesetName":"media/tileset.png","repeat":false,"preRender":true,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,1,1,1,8,9,10,1,2,2,1,1],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[5,0,0,0,0,0,0,0,3,0,0,0,5],[5,0,0,0,0,0,0,0,0,0,0,3,5],[5,0,0,0,0,0,0,0,0,0,0,0,5],[2,1,1,2,1,1,1,1,2,2,2,2,1]]},{"name":"collision","width":13,"height":8,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/;
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LevelLevel1Resources=[new ig.Image('media/bg.png'), new ig.Image('media/playfield.png'), new ig.Image('media/tileset.png')];
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LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":8,"y":152},{"type":"EntityPaddlePlayer","x":584,"y":172},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":612,"y":48,"settings":{"size":{"x":12,"y":312},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":8,"y":312},"owner":"ai"}}],"layer":[{"name":"playfield","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/playfield.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,3,4,5,6,7,8,9,10,11,12,13],[14,15,16,17,18,19,20,21,22,23,24,25,26],[27,28,81,81,31,81,33,36,36,36,36,36,39],[40,41,81,81,81,81,46,36,36,36,36,36,52],[53,54,81,81,81,81,59,36,36,36,36,36,65],[66,67,81,81,81,31,72,36,36,36,36,36,78],[79,80,81,80,81,81,85,36,36,36,36,36,91],[92,93,94,95,96,97,98,99,100,101,102,103,104]]},{"name":"collision","width":26,"height":16,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":24,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/;
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LevelLevel1Resources=[new ig.Image('media/playfield.png')];
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});
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@ -20,6 +20,7 @@
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score: {'ai': 1, 'human': 1},
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showStats: false,
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showPause: false,
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clearColor: null,
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init: function() {
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ig.input.unbindAll();
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@ -86,6 +87,7 @@
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},
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draw: function() {
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ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
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this.parent(); // Draw entries and background
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this.font.draw(this.score.ai, 270, 25, ig.Font.ALIGN.CENTER);
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this.font.draw(this.score.human, 350, 25, ig.Font.ALIGN.CENTER);
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dev/media/bg.png
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2
doc/TODO
2
doc/TODO
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@ -5,12 +5,12 @@ Initial release
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* Game over screen (change main background)
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* Highscore-Screen
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* Font for score (search fo a tool and make it fancy)
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* Pause Screen
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## Sound
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* Background-tune! (http://www.nosoapradio.us/)
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## Code
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* Pause-Mode (pause the game, or stop the game)
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* Display the Highscore in the game
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* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/)
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* Highscore-Script (http://www.holoville.com/blog/?p=948, http://www.scoreoid.net/)
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