Add sound, see #2
Convert the sounds to ogg (just ogg and mo3 is supported by Inpact) and play it on the events.
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parent
a9ab110611
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a40f9d600a
15 changed files with 16 additions and 1 deletions
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@ -6,6 +6,13 @@ ig.module(
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)
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.defines(function(){
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EntityBall = ig.Entity.extend({
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hitSounds: [
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new ig.Sound('media/sounds/hit1.ogg'),
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new ig.Sound('media/sounds/hit2.ogg'),
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new ig.Sound('media/sounds/hit3.ogg'),
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new ig.Sound('media/sounds/hit4.ogg'),
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],
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wallSound: new ig.Sound('media/sounds/wall.ogg'),
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name: 'ball',
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size: {x: 24, y: 24},
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collides: ig.Entity.COLLIDES.ACTIVE,
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@ -33,9 +40,16 @@ ig.module(
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// the paddles y movement is added to the ball,
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// so that players can give the ball a spin
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this.vel.y += other.vel.y/2;
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this.hitSounds[Math.floor(Math.random()*4)].play();
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}
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},
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handleMovementTrace: function(res) {
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if (res.collision.y) this.wallSound.play();
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this.parent(res);
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},
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reset: function() {
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this.randomVel();
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this.pos.x = this.startPos.x;
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@ -6,6 +6,7 @@ ig.module(
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)
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.defines(function(){
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EntityGoal = ig.Entity.extend({
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looseSound: new ig.Sound('media/sounds/loose.ogg'),
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height: 90,
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size: {x:48, y:48},
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checkAgainst: ig.Entity.TYPE.B,
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@ -18,6 +19,7 @@ ig.module(
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if (other.name == 'ball') {
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ig.game.score[this.owner] -= 1;
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other.reset();
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this.looseSound.play();
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}
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}
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});
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@ -21,7 +21,6 @@ EntityPaddle = ig.Entity.extend({
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init: function( x, y, settings ) {
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this.parent( x, y, settings );
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this.addAnim( 'idle', 1, [0] );
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}
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BIN
dev/media/sounds/hit1.ogg
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BIN
dev/media/sounds/hit1.ogg
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BIN
dev/media/sounds/hit2.ogg
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BIN
dev/media/sounds/hit2.ogg
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BIN
dev/media/sounds/hit3.ogg
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BIN
dev/media/sounds/hit3.ogg
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BIN
dev/media/sounds/hit4.ogg
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BIN
dev/media/sounds/hit4.ogg
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BIN
dev/media/sounds/loose.ogg
Normal file
BIN
dev/media/sounds/loose.ogg
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BIN
dev/media/sounds/wall.ogg
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BIN
dev/media/sounds/wall.ogg
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