Score stuff and more polish awesomeness

This commit is contained in:
Ruben Müller 2013-04-25 22:18:37 +02:00
parent 477aa1c0b0
commit cd11a8485e
4 changed files with 26 additions and 8 deletions

View file

@ -45,7 +45,7 @@ ig.module(
// TODO: Moooar points on speed balls
// TODO: Moar points on edge hits
if (other.name == 'paddle-player') ig.global.score += 20;
if (other.name == 'paddle-player') ig.global.score += 50;
this.hitSounds[Math.floor(Math.random()*4)].play();
}
},

View file

@ -19,7 +19,7 @@ ig.module(
if (other.name == 'ball') {
console.log(this.owner);
if (this.owner == 'player') ig.global.lifes -= 1;
if (this.owner == 'ai') ig.global.score += 2000;
if (this.owner == 'enemy') ig.global.score += 2000;
other.reset();
this.looseSound.play();
}

View file

@ -2,14 +2,34 @@ ig.module(
'game.entities.paddle-player'
)
.requires(
'game.entities.paddle'
'impact.entity'
)
.defines(function(){
EntityPaddlePlayer = EntityPaddle.extend({
EntityPaddlePlayer = ig.Entity.extend({
size: {x: 30, y: 120},
collides: ig.Entity.COLLIDES.FIXED,
type: ig.Entity.TYPE.A,
name: 'paddle-player',
animSheet: new ig.AnimationSheet('media/paddle-player.png', 30, 120),
animSheet: new ig.AnimationSheet('media/paddle-player_sheet.png', 30, 120),
maxVel: {x: 0, y: 400},
init: function(x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
this.addAnim('lives4', 1, [0]);
this.addAnim('lives3', 1, [1]);
this.addAnim('lives2', 1, [2]);
this.addAnim('lives1', 1, [3]);
this.addAnim('lives0', 1, [4]);
},
update: function(){
this.currentAnim =
this.anims['lives'+ig.global.lifes];
if (ig.input.state('up')) {
this.vel.y = -400;
} else if (ig.input.state('down')) {
@ -26,4 +46,3 @@ ig.module(
}
});
});

View file

@ -83,8 +83,7 @@
draw: function() {
ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
this.parent(); // Draw entries and background
this.font.draw(ig.global.score, 237, 8, ig.Font.ALIGN.LEFT);
this.font.draw(ig.global.lifes, 550, 0, ig.Font.ALIGN.RIGHT);
this.font.draw(ig.global.score, 390, 8, ig.Font.ALIGN.RIGHT);
if (this.showPause) {
if(this.pauseDialogAlpha < 1) {