Implement the win/loose screen, see #6
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2 changed files with 36 additions and 5 deletions
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@ -15,7 +15,9 @@ ig.module(
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.defines(function(){
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RunningGame = ig.Game.extend({
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font: new ig.Font( 'media/04b03.font.png' ),
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score: {'ai': 10, 'human': 10},
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statsBackground: new ig.Image('media/stats_screen.png'),
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score: {'ai': 1, 'human': 1},
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showStats: false,
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init: function() {
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ig.input.bind(ig.KEY.ESC, 'mainmenu');
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@ -25,20 +27,49 @@ ig.module(
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ig.input.bind(ig.KEY.K, 'up');
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ig.input.bind(ig.KEY.J, 'down');
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ig.input.bind(ig.KEY.SPACE, 'endgame');
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// Load the level
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this.loadLevel( LevelLevel1 );
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this.loadLevel(LevelLevel1);
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},
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update: function() {
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if (this.score.ai == 0 || this.score.human == 0 || ig.input.pressed('mainmenu'))
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// The user is in the game stats menu, next stop: main menu
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if (this.showStats) {
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if (ig.input.state('endgame')) {
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this.showStats = false;
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ig.system.setGame(StartScreen);
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//this.parent();
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}
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return;
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}
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// One player has won the game
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if (this.score.ai == 0 || this.score.human == 0) {
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this.showStats = true;
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}
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// The User want back to the main menu inside a running game
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if (ig.input.pressed('mainmenu')) {
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ig.system.setGame(StartScreen);
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}
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// The game is running
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if (!this.showStats) {
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this.parent(); // Update entries and background
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}
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},
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draw: function() {
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this.parent(); // Draw entries and background
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this.font.draw(this.score.ai, 270, 25, ig.Font.ALIGN.CENTER);
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this.font.draw(this.score.human, 350, 25, ig.Font.ALIGN.CENTER);
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if (this.showStats) {
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this.statsBackground.draw(0, 0);
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this.font.draw('You ' + (this.score.ai == 0 ? 'won!' : 'loose!'), 200, 50, ig.Font.ALIGN.CENTER);
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this.font.draw('Press [SPACE] to move to the main menu', 200, 100, ig.Font.ALIGN.CENTER);
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}
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}
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});
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@ -47,7 +78,7 @@ ig.module(
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init: function() {
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ig.input.bind(ig.KEY.ENTER, 'start');
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ig.input.bind(ig.KEY.SPACE, 'start');
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//ig.input.bind(ig.KEY.SPACE, 'start'); // FIXME: collides with the stats screen
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},
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update: function() {
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BIN
dev/media/stats_screen.png
Normal file
BIN
dev/media/stats_screen.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
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