Fix the ESC key and add some VIM keybindings
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a8bec468d5
commit
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2 changed files with 7 additions and 6 deletions
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@ -13,20 +13,21 @@ ig.module(
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symbols: ['_', 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'],
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numberOfChars: 3,
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highlightedChar: 0,
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_name: [],
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_name: [1, 0, 0],
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init: function(x, y, settings) {
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this.parent(x, y, settings);
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ig.input.bind(ig.KEY.RIGHT_ARROW, 'next-char');
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ig.input.bind(ig.KEY.LEFT_ARROW, 'prev-char');
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ig.input.bind(ig.KEY.UP_ARROW, 'next-symbol');
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ig.input.bind(ig.KEY.DOWN_ARROW, 'prev-symbol');
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this._name = [];
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for(var i=0; i<this.numberOfChars; i++)
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this._name.push(1);
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// VIM goodness
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ig.input.bind(ig.KEY.H, 'prev-char');
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ig.input.bind(ig.KEY.J, 'prev-symbol');
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ig.input.bind(ig.KEY.K, 'next-symbol');
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ig.input.bind(ig.KEY.L, 'next-char');
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},
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update: function() {
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@ -122,7 +122,7 @@ ig.module(
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init: function() {
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ig.input.bind(ig.KEY.ENTER, 'submit-score');
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ig.input.bind(ig.KEY.ESCAPE, 'main-menu');
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ig.input.bind(ig.KEY.ESC, 'main-menu');
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this.nameField = ig.game.spawnEntity(EntityNameField, 363, 219);
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this.loadScores();
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},
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