scribbles the graphics on paper, scanned them and put them into the game

This commit is contained in:
Ruben Müller 2012-06-24 11:18:48 +02:00
parent 9f314ec95c
commit e597f19d0e
9 changed files with 7 additions and 7 deletions

View file

@ -10,11 +10,11 @@ EntityBall = ig.Entity.extend({
name: 'ball',
size: {x:48, y:48},
size: {x: 24, y: 24},
collides: ig.Entity.COLLIDES.ACTIVE,
type: ig.Entity.TYPE.B,
animSheet: new ig.AnimationSheet( 'media/ball.png', 48, 48 ),
animSheet: new ig.AnimationSheet( 'media/ball.png', 24, 24 ),
bounciness: 1,
maxVel: {x: 1000, y: 1000},

View file

@ -8,7 +8,7 @@ ig.module(
EntityPaddlePlayer = EntityPaddle.extend({
animSheet: new ig.AnimationSheet( 'media/paddle-player.png', 64, 128 ),
animSheet: new ig.AnimationSheet( 'media/paddle-player.png', 30, 96 ),
update: function(){
if( ig.input.state('up') ) {

View file

@ -10,11 +10,11 @@ EntityPaddle = ig.Entity.extend({
name: 'paddle',
size: {x:64, y:128},
size: {x: 30, y: 96},
collides: ig.Entity.COLLIDES.FIXED,
type: ig.Entity.TYPE.A,
animSheet: new ig.AnimationSheet( 'media/paddle.png', 64, 128 ),
animSheet: new ig.AnimationSheet( 'media/paddle.png', 30, 96 ),
maxVel: {x: 0, y: 400},

View file

@ -1,6 +1,6 @@
ig.module( 'game.levels.level1' )
.requires( 'impact.image','game.entities.paddle-enemy','game.entities.paddle-player','game.entities.ball','game.entities.goal' )
.defines(function(){
LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":48,"y":128},{"type":"EntityPaddlePlayer","x":512,"y":128},{"type":"EntityBall","x":288,"y":192},{"type":"EntityGoal","x":604,"y":48,"settings":{"size":{"x":20,"y":288}}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":20,"y":288}}}],"layer":[{"name":"bg","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/tileset.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[2,2,2,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2,2,2,2],[1,1,1,1,1,1,1,1,1,1,1,1,1]]},{"name":"collision","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/;
LevelLevel1Resources=[new ig.Image('media/tileset.png')];
LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":56,"y":148},{"type":"EntityPaddlePlayer","x":536,"y":148},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":600,"y":48,"settings":{"size":{"x":24,"y":288}}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":24,"y":288}}}],"layer":[{"name":"bg","width":3,"height":2,"linkWithCollision":false,"visible":1,"tilesetName":"media/bg.png","repeat":false,"preRender":false,"distance":"1","tilesize":250,"foreground":false,"data":[[1,1,1],[1,1,1]]},{"name":"board","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/tileset.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,1,1,1,2,1,1,1,2,2,1,1],[7,4,0,0,0,0,0,0,0,0,0,4,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,5,0,0,0,0,0,0,0,0,0,5,6],[7,3,0,0,0,0,0,0,0,0,0,3,6],[2,1,1,2,1,1,1,1,2,2,2,2,1]]},{"name":"collision","width":13,"height":8,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":48,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/;
LevelLevel1Resources=[new ig.Image('media/bg.png'), new ig.Image('media/tileset.png')];
});

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