ig.module( 'game.entities.paddle' ) .requires( 'impact.entity' ) .defines(function(){ EntityPaddle = ig.Entity.extend({ name: 'paddle', scores: 0, size: {x: 30, y: 96}, collides: ig.Entity.COLLIDES.FIXED, type: ig.Entity.TYPE.A, animSheet: new ig.AnimationSheet( 'media/paddle.png', 30, 96 ), maxVel: {x: 0, y: 400}, init: function( x, y, settings ) { this.parent( x, y, settings ); this.addAnim( 'idle', 1, [0] ); } }); });