ig.module( 'game.main' ) .requires( 'impact.debug.menu', 'impact.game', 'impact.font', 'game.entities.ball', 'game.entities.paddle-enemy', 'game.entities.paddle-player', 'game.levels.level1' ) .defines(function(){ RunningGame = ig.Game.extend({ font: new ig.Font( 'media/04b03.font.png' ), score: {'ai': 10, 'human': 10}, init: function() { ig.input.bind(ig.KEY.ESC, 'mainmenu'); ig.input.bind(ig.KEY.UP_ARROW, 'up'); ig.input.bind(ig.KEY.DOWN_ARROW, 'down'); // vim goodness ig.input.bind(ig.KEY.K, 'up'); ig.input.bind(ig.KEY.J, 'down'); // Load the level this.loadLevel( LevelLevel1 ); }, update: function() { if (this.score.ai == 0 || this.score.human == 0 || ig.input.pressed('mainmenu')) ig.system.setGame(StartScreen); this.parent(); // Update entries and background }, draw: function() { this.parent(); // Draw entries and background this.font.draw(this.score.ai, 270, 25, ig.Font.ALIGN.CENTER); this.font.draw(this.score.human, 350, 25, ig.Font.ALIGN.CENTER); } }); StartScreen = ig.Game.extend({ background: new ig.Image('media/main_screen.png'), init: function() { ig.input.bind(ig.KEY.ENTER, 'start'); ig.input.bind(ig.KEY.SPACE, 'start'); }, update: function() { if (ig.input.pressed('start')) ig.system.setGame(RunningGame); this.parent(); }, draw: function() { this.parent(); this.background.draw(0, 0); } }); // Start the Game with 60fps, a resolution of 640x400 (16:10), scaled // up by a factor of 2 ig.main( '#canvas', StartScreen, 60, 624, 384, 1 ); });