ig.module( 'game.entities.ball' ) .requires( 'impact.entity' ) .defines(function(){ EntityBall = ig.Entity.extend({ size: {x:48, y:48}, collides: ig.Entity.COLLIDES.ACTIVE, animSheet: new ig.AnimationSheet( 'media/ball.png', 48, 48 ), bounciness: 1, init: function( x, y, settings ) { this.parent( x, y, settings ); this.addAnim( 'idle', 1, [0] ); this.vel.x = -400; this.vel.y = 200; } }); });