ig.module( 'game.entities.paddle' ) .requires( 'impact.entity' ) .defines(function(){ EntityPaddle = ig.Entity.extend({ size: {x:64, y:128}, collides: ig.Entity.COLLIDES.FIXED, animSheet: new ig.AnimationSheet( 'media/paddle.png', 64, 128 ), maxVel: {x: 400, y: 400}, init: function( x, y, settings ) { this.parent( x, y, settings ); this.addAnim( 'idle', 1, [0] ); } }); });