ig.module( 'game.main' ) .requires( 'impact.game', 'impact.font' ) .defines(function(){ MyGame = ig.Game.extend({ // Load a font font: new ig.Font( 'media/04b03.font.png' ), init: function() { // Initialize your game here; bind keys etc. }, update: function() { // Update all entities and backgroundMaps this.parent(); // Add your own, additional update code here }, draw: function() { // Draw all entities and backgroundMaps this.parent(); // Add your own drawing code here var x = ig.system.width/2, y = ig.system.height/2; this.font.draw( 'It Works!', x, y, ig.Font.ALIGN.CENTER ); } }); // Start the Game with 60fps, a resolution of 320x240, scaled // up by a factor of 2 ig.main( '#canvas', MyGame, 60, 320, 240, 2 ); });