ig.module( 'impact.debug.menu' ) .requires( 'dom.ready', 'impact.system' ) .defines(function(){ "use strict"; ig.System.inject({ run: function() { ig.debug.beforeRun(); this.parent(); ig.debug.afterRun(); }, setGameNow: function( gameClass ) { this.parent( gameClass ); ig.debug.ready(); } }); ig.Debug = ig.Class.extend({ options: {}, panels: {}, numbers:{}, container: null, panelMenu: null, activePanel: null, debugTime: 0, debugTickAvg: 0.016, debugRealTime: Date.now(), init: function() { // Inject the Stylesheet var style = ig.$new('link'); style.rel = 'stylesheet'; style.type = 'text/css'; style.href = ig.prefix + 'lib/impact/debug/debug.css'; ig.$('body')[0].appendChild( style ); // Create the Debug Container this.container = ig.$new('div'); this.container.className ='ig_debug'; ig.$('body')[0].appendChild( this.container ); // Create and add the Menu Container this.panelMenu = ig.$new('div'); this.panelMenu.innerHTML = '
Impact.Debug:
'; this.panelMenu.className ='ig_debug_panel_menu'; this.container.appendChild( this.panelMenu ); // Create and add the Stats Container this.numberContainer = ig.$new('div'); this.numberContainer.className ='ig_debug_stats'; this.panelMenu.appendChild( this.numberContainer ); // Set ig.log(), ig.assert() and ig.show() if( window.console && window.console.log && window.console.assert ) { // Can't use .bind() on native functions in IE9 :/ ig.log = console.log.bind ? console.log.bind(console) : console.log; ig.assert = console.assert.bind ? console.assert.bind(console) : console.assert; } ig.show = this.showNumber.bind(this); }, addNumber: function( name, width ) { var number = ig.$new('span'); this.numberContainer.appendChild( number ); this.numberContainer.appendChild( document.createTextNode(name) ); this.numbers[name] = number; }, showNumber: function( name, number, width ) { if( !this.numbers[name] ) { this.addNumber( name, width ); } this.numbers[name].textContent = number; }, addPanel: function( panelDef ) { // Create the panel and options var panel = new (panelDef.type)( panelDef.name, panelDef.label ); if( panelDef.options ) { for( var i = 0; i < panelDef.options.length; i++ ) { var opt = panelDef.options[i]; panel.addOption( new ig.DebugOption(opt.name, opt.object, opt.property) ); } } this.panels[ panel.name ] = panel; panel.container.style.display = 'none'; this.container.appendChild( panel.container ); // Create the menu item var menuItem = ig.$new('div'); menuItem.className = 'ig_debug_menu_item'; menuItem.textContent = panel.label; menuItem.addEventListener( 'click', (function(ev){ this.togglePanel(panel); }).bind(this), false ); panel.menuItem = menuItem; // Insert menu item in alphabetical order into the menu var inserted = false; for( var i = 1; i < this.panelMenu.childNodes.length; i++ ) { var cn = this.panelMenu.childNodes[i]; if( cn.textContent > panel.label ) { this.panelMenu.insertBefore( menuItem, cn ); inserted = true; break; } } if( !inserted ) { // Not inserted? Append at the end! this.panelMenu.appendChild( menuItem ); } }, showPanel: function( name ) { this.togglePanel( this.panels[name] ); }, togglePanel: function( panel ) { if( panel != this.activePanel && this.activePanel ) { this.activePanel.toggle( false ); this.activePanel.menuItem.className = 'ig_debug_menu_item'; this.activePanel = null; } var dsp = panel.container.style.display; var active = (dsp != 'block'); panel.toggle( active ); panel.menuItem.className = 'ig_debug_menu_item' + (active ? ' active' : ''); if( active ) { this.activePanel = panel; } }, ready: function() { for( var p in this.panels ) { this.panels[p].ready(); } }, beforeRun: function() { var timeBeforeRun = Date.now(); this.debugTickAvg = this.debugTickAvg * 0.8 + (timeBeforeRun - this.debugRealTime) * 0.2; this.debugRealTime = timeBeforeRun; if( this.activePanel ) { this.activePanel.beforeRun(); } }, afterRun: function() { var frameTime = Date.now() - this.debugRealTime; var nextFrameDue = (1000/ig.system.fps) - frameTime; this.debugTime = this.debugTime * 0.8 + frameTime * 0.2; if( this.activePanel ) { this.activePanel.afterRun(); } this.showNumber( 'ms', this.debugTime.toFixed(2) ); this.showNumber( 'fps', Math.round(1000/this.debugTickAvg) ); this.showNumber( 'draws', ig.Image.drawCount ); if( ig.game && ig.game.entities ) { this.showNumber( 'entities', ig.game.entities.length ); } ig.Image.drawCount = 0; } }); ig.DebugPanel = ig.Class.extend({ active: false, container: null, options: [], panels: [], label: '', name: '', init: function( name, label ) { this.name = name; this.label = label; this.container = ig.$new('div'); this.container.className = 'ig_debug_panel ' + this.name; }, toggle: function( active ) { this.active = active; this.container.style.display = active ? 'block' : 'none'; }, addPanel: function( panel ) { this.panels.push( panel ); this.container.appendChild( panel.container ); }, addOption: function( option ) { this.options.push( option ); this.container.appendChild( option.container ); }, ready: function(){}, beforeRun: function(){}, afterRun: function(){} }); ig.DebugOption = ig.Class.extend({ name: '', labelName: '', className: 'ig_debug_option', label: null, mark: null, container: null, active: false, colors: { enabled: '#fff', disabled: '#444' }, init: function( name, object, property ) { this.name = name; this.object = object; this.property = property; this.active = this.object[this.property]; this.container = ig.$new('div'); this.container.className = 'ig_debug_option'; this.label = ig.$new('span'); this.label.className = 'ig_debug_label'; this.label.textContent = this.name; this.mark = ig.$new('span'); this.mark.className = 'ig_debug_label_mark'; this.container.appendChild( this.mark ); this.container.appendChild( this.label ); this.container.addEventListener( 'click', this.click.bind(this), false ); this.setLabel(); }, setLabel: function() { this.mark.style.backgroundColor = this.active ? this.colors.enabled : this.colors.disabled; }, click: function( ev ) { this.active = !this.active; this.object[this.property] = this.active; this.setLabel(); ev.stopPropagation(); ev.preventDefault(); return false; } }); // Create the debug instance! ig.debug = new ig.Debug(); });