ig.module( 'game.entities.paddle' ) .requires( 'impact.entity' ) .defines(function(){ EntityPaddle = ig.Entity.extend({ size: {x: 30, y: 120}, collides: ig.Entity.COLLIDES.FIXED, type: ig.Entity.TYPE.A, animSheet: new ig.AnimationSheet('media/paddle.png', 30, 120), maxVel: {x: 0, y: 400}, init: function(x, y, settings) { this.parent(x, y, settings); this.addAnim('idle', 1, [0]); } }); });