164 lines
4.3 KiB
JavaScript
Executable file
164 lines
4.3 KiB
JavaScript
Executable file
ig.module(
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'game.main'
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)
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.requires(
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//'impact.debug.menu',
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'impact.game',
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'impact.font',
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'game.entities.ball',
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'game.entities.paddle-enemy',
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'game.entities.paddle-player',
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'game.levels.level1'
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)
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.defines(function(){
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RunningGame = ig.Game.extend({
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font: new ig.Font( 'media/04b03.font.png' ),
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pauseDialogAlpha: 0,
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pauseDialog: new ig.AnimationSheet( 'media/pause_screen.png', 624, 384 ),
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pauseDialogAnim: null,
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showPause: false,
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clearColor: null,
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init: function() {
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ig.input.unbindAll();
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ig.global.score = {'ai': 1, 'human': 1};
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// Menu navigation
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ig.input.bind(ig.KEY.ESC, 'escape');
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ig.input.bind(ig.KEY.ENTER, 'enter');
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// Game navigation
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ig.input.bind(ig.KEY.UP_ARROW, 'up');
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ig.input.bind(ig.KEY.DOWN_ARROW, 'down');
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ig.input.bind(ig.KEY.T, 'force-top');
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ig.input.bind(ig.KEY.B, 'force-bottom');
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// vim goodness
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ig.input.bind(ig.KEY.K, 'up');
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ig.input.bind(ig.KEY.J, 'down');
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// Gamer style
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ig.input.bind(ig.KEY.W, 'up');
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ig.input.bind(ig.KEY.S, 'down');
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// init graphics
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this.pauseDialogAnim = new ig.Animation( this.pauseDialog, 0, [0] )
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// Load the level
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this.loadLevel(LevelLevel1);
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},
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update: function() {
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// User is in the pause menu
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if (this.showPause) {
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if (ig.input.pressed('escape')) {
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ig.system.setGame(StartScreen);
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return;
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}
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if (ig.input.pressed('enter')) {
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this.showPause = false;
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this.pauseDialogAlpha = 0;
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return;
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}
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}
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// One player has won the game
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if (ig.global.score.ai == 0 || ig.global.score.human == 0) {
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ig.system.setGame(ScoreboardScreen);
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}
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// The User want back to the main menu inside a running game
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if (ig.input.pressed('escape')) {
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this.showPause = true;
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}
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// The game is running
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if (!this.showPause) this.parent();
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},
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draw: function() {
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ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
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this.parent(); // Draw entries and background
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this.font.draw(ig.global.score.ai, 270, 25, ig.Font.ALIGN.CENTER);
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this.font.draw(ig.global.score.human, 350, 25, ig.Font.ALIGN.CENTER);
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if (this.showPause) {
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if(this.pauseDialogAlpha < 1) {
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this.pauseDialogAlpha += .1;
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if(this.pauseDialogAlpha > 1) this.pauseDialogAlpha = 1;
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console.log(this.pauseDialogAlpha);
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this.pauseDialogAnim.alpha = this.pauseDialogAlpha;
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}
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this.pauseDialogAnim.draw(0, 0);
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}
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}
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});
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ScoreboardScreen = ig.Game.extend({
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scoreoid: {
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api_key: 'd1011f8f6776a10f7a5d87eaa86c43c8d2ffb9dc',
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game_id: '642fc6c1e8',
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response: 'json'
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},
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font: new ig.Font( 'media/04b03.font.png' ),
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background: new ig.Image('media/stats_screen.png'),
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init: function() {
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ig.input.bind(ig.KEY.ENTER, 'main-menu');
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},
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update: function() {
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if (ig.input.pressed('main-menu')) {
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ig.system.setGame(StartScreen);
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}
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this.parent();
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},
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loadScores: function() {
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$.post('https://www.scoreoid.com/api/getScores', this.scoreoid, function(data) {
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console.log(data);
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});
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},
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saveScore: function(username, score) {
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},
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draw: function() {
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this.parent();
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this.background.draw(0, 0);
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this.font.draw('You ' + (ig.global.score.ai == 0 ? 'won!' : 'loose!'), 200, 50, ig.Font.ALIGN.CENTER);
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this.font.draw('Press [ENTER] to move to the main menu', 200, 100, ig.Font.ALIGN.CENTER);
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}
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});
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StartScreen = ig.Game.extend({
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background: new ig.Image('media/main_screen.png'),
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clearColor: null,
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init: function() {
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ig.input.bind(ig.KEY.ENTER, 'start-game');
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},
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update: function() {
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if (ig.input.pressed('start-game')) {
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ig.system.setGame(RunningGame);
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}
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this.parent();
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},
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draw: function() {
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ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
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this.parent();
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this.background.draw(0, 0);
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}
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});
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// Start the Game with 60fps, a resolution of 640x400 (16:10), scaled
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// up by a factor of 2
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ig.main( '#canvas', StartScreen, 60, 624, 384, 1 );
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});
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