uberpong/dev/lib/weltmeister/weltmeister.js
2013-04-03 21:02:06 +02:00

994 lines
25 KiB
JavaScript
Executable file

var wm = {};
wm.entityFiles = [];
ig.module(
'weltmeister.weltmeister'
)
.requires(
'dom.ready',
'impact.game',
'weltmeister.evented-input',
'weltmeister.config',
'weltmeister.edit-map',
'weltmeister.edit-entities',
'weltmeister.select-file-dropdown',
'weltmeister.modal-dialogs',
'weltmeister.undo'
)
.defines(function(){ "use strict";
wm.Weltmeister = ig.Class.extend({
MODE: {
DRAW: 1,
TILESELECT: 2,
ENTITYSELECT: 4
},
layers: [],
entities: null,
activeLayer: null,
collisionLayer: null,
selectedEntity: null,
screen: {x: 0, y: 0},
_rscreen: {x: 0, y: 0},
mouseLast: {x: -1, y: -1},
waitForModeChange: false,
tilsetSelectDialog: null,
levelSavePathDialog: null,
labelsStep: 32,
collisionSolid: 1,
loadDialog: null,
saveDialog: null,
loseChangesDialog: null,
fileName: 'untitled.js',
filePath: wm.config.project.levelPath + 'untitled.js',
modified: false,
needsDraw: true,
undo: null,
init: function() {
ig.game = ig.editor = this;
ig.system.context.textBaseline = 'top';
ig.system.context.font = wm.config.labels.font;
this.labelsStep = wm.config.labels.step;
// Dialogs
this.loadDialog = new wm.ModalDialogPathSelect( 'Load Level', 'Load', 'scripts' );
this.loadDialog.onOk = this.load.bind(this);
this.loadDialog.setPath( wm.config.project.levelPath );
$('#levelLoad').bind( 'click', this.showLoadDialog.bind(this) );
$('#levelNew').bind( 'click', this.showNewDialog.bind(this) );
this.saveDialog = new wm.ModalDialogPathSelect( 'Save Level', 'Save', 'scripts' );
this.saveDialog.onOk = this.save.bind(this);
this.saveDialog.setPath( wm.config.project.levelPath );
$('#levelSaveAs').bind( 'click', this.saveDialog.open.bind(this.saveDialog) );
$('#levelSave').bind( 'click', this.saveQuick.bind(this) );
this.loseChangesDialog = new wm.ModalDialog( 'Lose all changes?' );
this.deleteLayerDialog = new wm.ModalDialog( 'Delete Layer? NO UNDO!' );
this.deleteLayerDialog.onOk = this.removeLayer.bind(this);
this.mode = this.MODE.DEFAULT;
this.tilesetSelectDialog = new wm.SelectFileDropdown( '#layerTileset', wm.config.api.browse, 'images' );
this.entities = new wm.EditEntities( $('#layerEntities') );
$('#layers').sortable({
update: this.reorderLayers.bind(this)
});
$('#layers').disableSelection();
this.resetModified();
// Events/Input
for( var key in wm.config.binds ) {
ig.input.bind( ig.KEY[key], wm.config.binds[key] );
}
ig.input.keydownCallback = this.keydown.bind(this);
ig.input.keyupCallback = this.keyup.bind(this);
ig.input.mousemoveCallback = this.mousemove.bind(this);
$(window).resize( this.resize.bind(this) );
$(window).bind( 'keydown', this.uikeydown.bind(this) );
$(window).bind( 'beforeunload', this.confirmClose.bind(this) );
$('#buttonAddLayer').bind( 'click', this.addLayer.bind(this) );
$('#buttonRemoveLayer').bind( 'click', this.deleteLayerDialog.open.bind(this.deleteLayerDialog) );
$('#buttonSaveLayerSettings').bind( 'click', this.saveLayerSettings.bind(this) );
$('#reloadImages').bind( 'click', ig.Image.reloadCache );
$('#layerIsCollision').bind( 'change', this.toggleCollisionLayer.bind(this) );
$('input#toggleSidebar').click(function() {
$('div#menu').slideToggle('fast');
$('input#toggleSidebar').toggleClass('active');
});
// Always unfocus current input field when clicking the canvas
$('#canvas').mousedown(function(){
$('input:focus').blur();
});
this.undo = new wm.Undo( wm.config.undoLevels );
if( wm.config.loadLastLevel ) {
var path = $.cookie('wmLastLevel');
if( path ) {
this.load( null, path )
}
}
ig.setAnimation( this.drawIfNeeded.bind(this) );
},
uikeydown: function( event ) {
if( event.target.type == 'text' ) {
return;
}
var key = String.fromCharCode(event.which);
if( key.match(/^\d$/) ) {
var index = parseInt(key);
var name = $('#layers div.layer:nth-child('+index+') span.name').text();
var layer = name == 'entities'
? this.entities
: this.getLayerWithName(name);
if( layer ) {
if( event.shiftKey ) {
layer.toggleVisibility();
} else {
this.setActiveLayer( layer.name );
}
}
}
},
showLoadDialog: function() {
if( this.modified ) {
this.loseChangesDialog.onOk = this.loadDialog.open.bind(this.loadDialog);
this.loseChangesDialog.open();
} else {
this.loadDialog.open();
}
},
showNewDialog: function() {
if( this.modified ) {
this.loseChangesDialog.onOk = this.loadNew.bind(this);
this.loseChangesDialog.open();
} else {
this.loadNew();
}
},
setModified: function() {
if( !this.modified ) {
this.modified = true;
this.setWindowTitle();
}
},
resetModified: function() {
this.modified = false;
this.setWindowTitle();
},
setWindowTitle: function() {
document.title = this.fileName + (this.modified ? ' * ' : ' - ') + 'Weltmeister';
$('span.headerTitle').text(this.fileName);
$('span.unsavedTitle').text(this.modified ? '*' : '');
},
confirmClose: function( event ) {
var rv = undefined;
if( this.modified && wm.config.askBeforeClose ) {
rv = 'There are some unsaved changes. Leave anyway?';
}
event.returnValue = rv;
return rv;
},
resize: function() {
ig.system.resize(
Math.floor(wm.Weltmeister.getMaxWidth() / wm.config.view.zoom),
Math.floor(wm.Weltmeister.getMaxHeight() / wm.config.view.zoom),
wm.config.view.zoom
);
ig.system.context.textBaseline = 'top';
ig.system.context.font = wm.config.labels.font;
this.draw();
},
drag: function() {
this.screen.x -= ig.input.mouse.x - this.mouseLast.x;
this.screen.y -= ig.input.mouse.y - this.mouseLast.y;
this._rscreen.x = Math.round(this.screen.x * ig.system.scale)/ig.system.scale;
this._rscreen.y = Math.round(this.screen.y * ig.system.scale)/ig.system.scale;
for( var i = 0; i < this.layers.length; i++ ) {
this.layers[i].setScreenPos( this.screen.x, this.screen.y );
}
},
zoom: function( delta ) {
var z = wm.config.view.zoom;
var mx = ig.input.mouse.x * z,
my = ig.input.mouse.y * z;
if( z <= 1 ) {
if( delta < 0 ) {
z /= 2;
}
else {
z *= 2;
}
}
else {
z += delta;
}
wm.config.view.zoom = z.limit( wm.config.view.zoomMin, wm.config.view.zoomMax );
wm.config.labels.step = Math.round( this.labelsStep / wm.config.view.zoom );
$('#zoomIndicator').text( wm.config.view.zoom + 'x' ).stop(true,true).show().delay(300).fadeOut();
// Adjust mouse pos and screen coordinates
ig.input.mouse.x = mx / wm.config.view.zoom;
ig.input.mouse.y = my / wm.config.view.zoom;
this.drag();
for( var i in ig.Image.cache ) {
ig.Image.cache[i].resize( wm.config.view.zoom );
}
this.resize();
},
// -------------------------------------------------------------------------
// Loading
loadNew: function() {
$.cookie( 'wmLastLevel', null );
while( this.layers.length ) {
this.layers[0].destroy();
this.layers.splice( 0, 1 );
}
this.screen = {x: 0, y: 0};
this.entities.clear();
this.fileName = 'untitled.js';
this.filePath = wm.config.project.levelPath + 'untitled.js';
this.saveDialog.setPath( this.filePath );
this.resetModified();
this.draw();
},
load: function( dialog, path ) {
this.filePath = path;
this.saveDialog.setPath( path );
this.fileName = path.replace(/^.*\//,'');
var req = $.ajax({
url:( path + '?nocache=' + Math.random() ),
dataType: 'text',
async:false,
success: this.loadResponse.bind(this),
error: function() { $.cookie( 'wmLastLevel', null ); }
});
},
loadResponse: function( data ) {
$.cookie( 'wmLastLevel', this.filePath );
// extract JSON from a module's JS
var jsonMatch = data.match( /\/\*JSON\[\*\/([\s\S]*?)\/\*\]JSON\*\// );
data = JSON.parse( jsonMatch ? jsonMatch[1] : data );
while( this.layers.length ) {
this.layers[0].destroy();
this.layers.splice( 0, 1 );
}
this.screen = {x: 0, y: 0};
this.entities.clear();
for( var i=0; i < data.entities.length; i++ ) {
var ent = data.entities[i];
this.entities.spawnEntity( ent.type, ent.x, ent.y, ent.settings );
}
for( var i=0; i < data.layer.length; i++ ) {
var ld = data.layer[i];
var newLayer = new wm.EditMap( ld.name, ld.tilesize, ld.tilesetName, !!ld.foreground );
newLayer.resize( ld.width, ld.height );
newLayer.linkWithCollision = ld.linkWithCollision;
newLayer.repeat = ld.repeat;
newLayer.preRender = !!ld.preRender;
newLayer.distance = ld.distance;
newLayer.visible = !ld.visible;
newLayer.data = ld.data;
newLayer.toggleVisibility();
this.layers.push( newLayer );
if( ld.name == 'collision' ) {
this.collisionLayer = newLayer;
}
this.setActiveLayer( ld.name );
}
this.setActiveLayer( 'entities' );
this.reorderLayers();
$('#layers').sortable('refresh');
this.resetModified();
this.undo.clear();
this.draw();
},
// -------------------------------------------------------------------------
// Saving
saveQuick: function() {
if( this.fileName == 'untitled.js' ) {
this.saveDialog.open();
}
else {
this.save( null, this.filePath );
}
},
save: function( dialog, path ) {
if( !path.match(/\.js$/) ) {
path += '.js';
}
this.filePath = path;
this.fileName = path.replace(/^.*\//,'');
var data = {
'entities': this.entities.getSaveData(),
'layer': []
};
var resources = [];
for( var i=0; i < this.layers.length; i++ ) {
var layer = this.layers[i];
data.layer.push( layer.getSaveData() );
if( layer.name != 'collision' ) {
resources.push( layer.tiles.path );
}
}
var dataString = JSON.stringify(data);
if( wm.config.project.prettyPrint ) {
dataString = JSONFormat( dataString );
}
// Make it an ig.module instead of plain JSON?
if( wm.config.project.outputFormat == 'module' ) {
var levelModule = path
.replace(wm.config.project.modulePath, '')
.replace(/\.js$/, '')
.replace(/\//g, '.');
var levelName = levelModule.replace(/(^.*\.|-)(\w)/g, function( m, s, a ) {
return a.toUpperCase();
});
var resourcesString = '';
if( resources.length ) {
resourcesString = "Level" + levelName + "Resources=[new ig.Image('" +
resources.join("'), new ig.Image('") +
"')];\n";
}
// Collect all Entity Modules
var requires = ['impact.image'];
var requiresHash = {};
for( var i = 0; i < data.entities.length; i++ ) {
var ec = this.entities.entityClasses[ data.entities[i].type ];
if( !requiresHash[ec] ) {
requiresHash[ec] = true;
requires.push(ec);
}
}
// include /*JSON[*/ ... /*]JSON*/ markers, so we can easily load
// this level as JSON again
dataString =
"ig.module( '"+levelModule+"' )\n" +
".requires( '"+requires.join("','")+"' )\n" +
".defines(function(){\n"+
"Level" + levelName + "=" +
"/*JSON[*/" + dataString + "/*]JSON*/" +
";\n" +
resourcesString +
"});";
}
var postString =
'path=' + encodeURIComponent( path ) +
'&data=' + encodeURIComponent(dataString);
var req = $.ajax({
url: wm.config.api.save,
type: 'POST',
dataType: 'json',
async: false,
data: postString,
success:this.saveResponse.bind(this)
});
},
saveResponse: function( data ) {
if( data.error ) {
alert( 'Error: ' + data.msg );
} else {
this.resetModified();
$.cookie( 'wmLastLevel', this.filePath );
}
},
// -------------------------------------------------------------------------
// Layers
addLayer: function() {
var name = 'new_layer_' + this.layers.length;
var newLayer = new wm.EditMap( name, wm.config.layerDefaults.tilesize );
newLayer.resize( wm.config.layerDefaults.width, wm.config.layerDefaults.height );
newLayer.setScreenPos( this.screen.x, this.screen.y );
this.layers.push( newLayer );
this.setActiveLayer( name );
this.updateLayerSettings();
this.reorderLayers();
$('#layers').sortable('refresh');
},
removeLayer: function() {
var name = this.activeLayer.name;
if( name == 'entities' ) {
return false;
}
this.activeLayer.destroy();
for( var i = 0; i < this.layers.length; i++ ) {
if( this.layers[i].name == name ) {
this.layers.splice( i, 1 );
this.reorderLayers();
$('#layers').sortable('refresh');
this.setActiveLayer( 'entities' );
return true;
}
}
return false;
},
getLayerWithName: function( name ) {
for( var i = 0; i < this.layers.length; i++ ) {
if( this.layers[i].name == name ) {
return this.layers[i];
}
}
return null;
},
reorderLayers: function( dir ) {
var newLayers = [];
var isForegroundLayer = true;
$('#layers div.layer span.name').each((function( newIndex, span ){
var name = $(span).text();
var layer = name == 'entities'
? this.entities
: this.getLayerWithName(name);
if( layer ) {
layer.setHotkey( newIndex+1 );
if( layer.name == 'entities' ) {
// All layers after the entity layer are not foreground
// layers
isForegroundLayer = false;
}
else {
layer.foreground = isForegroundLayer;
newLayers.unshift( layer );
}
}
}).bind(this));
this.layers = newLayers;
this.setModified();
this.draw();
},
updateLayerSettings: function( ) {
$('#layerName').val( this.activeLayer.name );
$('#layerTileset').val( this.activeLayer.tilesetName );
$('#layerTilesize').val( this.activeLayer.tilesize );
$('#layerWidth').val( this.activeLayer.width );
$('#layerHeight').val( this.activeLayer.height );
$('#layerPreRender').prop( 'checked', this.activeLayer.preRender );
$('#layerRepeat').prop( 'checked', this.activeLayer.repeat );
$('#layerLinkWithCollision').prop( 'checked', this.activeLayer.linkWithCollision );
$('#layerDistance').val( this.activeLayer.distance );
},
saveLayerSettings: function() {
var isCollision = $('#layerIsCollision').prop('checked');
var newName = $('#layerName').val();
var newWidth = Math.floor($('#layerWidth').val());
var newHeight = Math.floor($('#layerHeight').val());
if( newWidth != this.activeLayer.width || newHeight != this.activeLayer.height ) {
this.activeLayer.resize( newWidth, newHeight );
}
this.activeLayer.tilesize = Math.floor($('#layerTilesize').val());
if( isCollision ) {
newName = 'collision';
this.activeLayer.linkWithCollision = false;
this.activeLayer.distance = 1;
this.activeLayer.repeat = false;
this.activeLayer.setCollisionTileset();
}
else {
var newTilesetName = $('#layerTileset').val();
if( newTilesetName != this.activeLayer.tilesetName ) {
this.activeLayer.setTileset( newTilesetName );
}
this.activeLayer.linkWithCollision = $('#layerLinkWithCollision').prop('checked');
this.activeLayer.distance = $('#layerDistance').val();
this.activeLayer.repeat = $('#layerRepeat').prop('checked');
this.activeLayer.preRender = $('#layerPreRender').prop('checked');
}
if( newName == 'collision' ) {
// is collision layer
this.collisionLayer = this.activeLayer;
}
else if( this.activeLayer.name == 'collision' ) {
// was collision layer, but is no more
this.collisionLayer = null;
}
this.activeLayer.setName( newName );
this.setModified();
this.draw();
},
setActiveLayer: function( name ) {
var previousLayer = this.activeLayer;
this.activeLayer = ( name == 'entities' ? this.entities : this.getLayerWithName(name) );
if( previousLayer == this.activeLayer ) {
return; // nothing to do here
}
if( previousLayer ) {
previousLayer.setActive( false );
}
this.activeLayer.setActive( true );
this.mode = this.MODE.DEFAULT;
$('#layerIsCollision').prop('checked', (name == 'collision') );
if( name == 'entities' ) {
$('#layerSettings').fadeOut(100);
}
else {
this.entities.selectEntity( null );
this.toggleCollisionLayer();
$('#layerSettings')
.fadeOut(100,this.updateLayerSettings.bind(this))
.fadeIn(100);
}
this.draw();
},
toggleCollisionLayer: function( ev ) {
var isCollision = $('#layerIsCollision').prop('checked');
$('#layerLinkWithCollision,#layerDistance,#layerPreRender,#layerRepeat,#layerName,#layerTileset')
.attr('disabled', isCollision );
},
// -------------------------------------------------------------------------
// Update
mousemove: function() {
if( !this.activeLayer ) {
return;
}
if( this.mode == this.MODE.DEFAULT ) {
// scroll map
if( ig.input.state('drag') ) {
this.drag();
}
else if( ig.input.state('draw') ) {
// move/scale entity
if( this.activeLayer == this.entities ) {
var x = ig.input.mouse.x + this.screen.x;
var y = ig.input.mouse.y + this.screen.y;
this.entities.dragOnSelectedEntity( x, y );
this.setModified();
}
// draw on map
else if( !this.activeLayer.isSelecting ) {
this.setTileOnCurrentLayer();
}
}
else if( this.activeLayer == this.entities ) {
var x = ig.input.mouse.x + this.screen.x;
var y = ig.input.mouse.y + this.screen.y;
this.entities.mousemove( x, y );
}
}
this.mouseLast = {x: ig.input.mouse.x, y: ig.input.mouse.y};
this.draw();
},
keydown: function( action ) {
if( !this.activeLayer ) {
return;
}
if( action == 'draw' ) {
if( this.mode == this.MODE.DEFAULT ) {
// select entity
if( this.activeLayer == this.entities ) {
var x = ig.input.mouse.x + this.screen.x;
var y = ig.input.mouse.y + this.screen.y;
var entity = this.entities.selectEntityAt( x, y );
if( entity ) {
this.undo.beginEntityEdit( entity );
}
}
else {
if( ig.input.state('select') ) {
this.activeLayer.beginSelecting( ig.input.mouse.x, ig.input.mouse.y );
}
else {
this.undo.beginMapDraw();
this.activeLayer.beginEditing();
if(
this.activeLayer.linkWithCollision &&
this.collisionLayer &&
this.collisionLayer != this.activeLayer
) {
this.collisionLayer.beginEditing();
}
this.setTileOnCurrentLayer();
}
}
}
else if( this.mode == this.MODE.TILESELECT && ig.input.state('select') ) {
this.activeLayer.tileSelect.beginSelecting( ig.input.mouse.x, ig.input.mouse.y );
}
}
this.draw();
},
keyup: function( action ) {
if( !this.activeLayer ) {
return;
}
if( action == 'delete' ) {
this.entities.deleteSelectedEntity();
this.setModified();
}
else if( action == 'clone' ) {
this.entities.cloneSelectedEntity();
this.setModified();
}
else if( action == 'grid' ) {
wm.config.view.grid = !wm.config.view.grid;
}
else if( action == 'menu' ) {
if( this.mode != this.MODE.TILESELECT && this.mode != this.MODE.ENTITYSELECT ) {
if( this.activeLayer == this.entities ) {
this.mode = this.MODE.ENTITYSELECT;
this.entities.showMenu( ig.input.mouse.x, ig.input.mouse.y );
}
else {
this.mode = this.MODE.TILESELECT;
this.activeLayer.tileSelect.setPosition( ig.input.mouse.x, ig.input.mouse.y );
}
} else {
this.mode = this.MODE.DEFAULT;
this.entities.hideMenu();
}
}
else if( action == 'zoomin' ) {
this.zoom( 1 );
}
else if( action == 'zoomout' ) {
this.zoom( -1 );
}
if( action == 'draw' ) {
// select tile
if( this.mode == this.MODE.TILESELECT ) {
this.activeLayer.brush = this.activeLayer.tileSelect.endSelecting( ig.input.mouse.x, ig.input.mouse.y );
this.mode = this.MODE.DEFAULT;
}
else if( this.activeLayer == this.entities ) {
this.undo.endEntityEdit();
}
else {
if( this.activeLayer.isSelecting ) {
this.activeLayer.brush = this.activeLayer.endSelecting( ig.input.mouse.x, ig.input.mouse.y );
}
else {
this.undo.endMapDraw();
}
}
}
if( action == 'undo' ) {
this.undo.undo();
}
if( action == 'redo' ) {
this.undo.redo();
}
this.draw();
this.mouseLast = {x: ig.input.mouse.x, y: ig.input.mouse.y};
},
setTileOnCurrentLayer: function() {
if( !this.activeLayer || !this.activeLayer.scroll ) {
return;
}
var co = this.activeLayer.getCursorOffset();
var x = ig.input.mouse.x + this.activeLayer.scroll.x - co.x;
var y = ig.input.mouse.y + this.activeLayer.scroll.y - co.y;
var brush = this.activeLayer.brush;
for( var by = 0; by < brush.length; by++ ) {
var brushRow = brush[by];
for( var bx = 0; bx < brushRow.length; bx++ ) {
var mapx = x + bx * this.activeLayer.tilesize;
var mapy = y + by * this.activeLayer.tilesize;
var newTile = brushRow[bx];
var oldTile = this.activeLayer.getOldTile( mapx, mapy );
this.activeLayer.setTile( mapx, mapy, newTile );
this.undo.pushMapDraw( this.activeLayer, mapx, mapy, oldTile, newTile );
if(
this.activeLayer.linkWithCollision &&
this.collisionLayer &&
this.collisionLayer != this.activeLayer
) {
var collisionLayerTile = newTile > 0 ? this.collisionSolid : 0;
var oldCollisionTile = this.collisionLayer.getOldTile(mapx, mapy);
this.collisionLayer.setTile( mapx, mapy, collisionLayerTile );
this.undo.pushMapDraw( this.collisionLayer, mapx, mapy, oldCollisionTile, collisionLayerTile );
}
}
}
this.setModified();
},
// -------------------------------------------------------------------------
// Drawing
draw: function() {
// The actual drawing loop is scheduled via ig.setAnimation() already.
// We just set a flag to indicate that a redraw is needed.
this.needsDraw = true;
},
drawIfNeeded: function() {
// Only draw if flag is set
if( !this.needsDraw ) { return; }
this.needsDraw = false;
ig.system.clear( wm.config.colors.clear );
var entitiesDrawn = false;
for( var i = 0; i < this.layers.length; i++ ) {
var layer = this.layers[i];
// This layer is a foreground layer? -> Draw entities first!
if( !entitiesDrawn && layer.foreground ) {
entitiesDrawn = true;
this.entities.draw();
}
layer.draw();
}
if( !entitiesDrawn ) {
this.entities.draw();
}
if( this.activeLayer ) {
if( this.mode == this.MODE.TILESELECT ) {
this.activeLayer.tileSelect.draw();
this.activeLayer.tileSelect.drawCursor( ig.input.mouse.x, ig.input.mouse.y );
}
if( this.mode == this.MODE.DEFAULT ) {
this.activeLayer.drawCursor( ig.input.mouse.x, ig.input.mouse.y );
}
}
if( wm.config.labels.draw ) {
this.drawLabels( wm.config.labels.step );
}
},
drawLabels: function( step ) {
ig.system.context.fillStyle = wm.config.colors.primary;
var xlabel = this.screen.x - this.screen.x % step - step;
for( var tx = Math.floor(-this.screen.x % step); tx < ig.system.width; tx += step ) {
xlabel += step;
ig.system.context.fillText( xlabel, tx * ig.system.scale, 0 );
}
var ylabel = this.screen.y - this.screen.y % step - step;
for( var ty = Math.floor(-this.screen.y % step); ty < ig.system.height; ty += step ) {
ylabel += step;
ig.system.context.fillText( ylabel, 0, ty * ig.system.scale );
}
},
getEntityByName: function( name ) {
return this.entities.getEntityByName( name );
}
});
wm.Weltmeister.getMaxWidth = function() {
return $(window).width();
};
wm.Weltmeister.getMaxHeight = function() {
return $(window).height() - $('#headerMenu').height();
};
// Custom ig.Image class for use in Weltmeister. To make the zoom function
// work, we need some additional scaling behavior:
// Keep the original image, maintain a cache of scaled versions and use the
// default Canvas scaling (~bicubic) instead of nearest neighbor when
// zooming out.
ig.Image.inject({
resize: function( scale ) {
if( !this.loaded ) { return; }
if( !this.scaleCache ) { this.scaleCache = {}; }
if( this.scaleCache['x'+scale] ) {
this.data = this.scaleCache['x'+scale];
return;
}
// Retain the original image when scaling
this.origData = this.data = this.origData || this.data;
if( scale > 1 ) {
// Nearest neighbor when zooming in
this.parent( scale );
}
else {
// Otherwise blur
var scaled = ig.$new('canvas');
scaled.width = Math.ceil(this.width * scale);
scaled.height = Math.ceil(this.height * scale);
var scaledCtx = scaled.getContext('2d');
scaledCtx.drawImage( this.data, 0, 0, this.width, this.height, 0, 0, scaled.width, scaled.height );
this.data = scaled;
}
this.scaleCache['x'+scale] = this.data;
}
});
// Create a custom loader, to skip sound files and the run loop creation
wm.Loader = ig.Loader.extend({
end: function() {
if( this.done ) { return; }
clearInterval( this._intervalId );
this.done = true;
ig.system.clear( wm.config.colors.clear );
ig.game = new (this.gameClass)();
},
loadResource: function( res ) {
if( res instanceof ig.Sound ) {
this._unloaded.erase( res.path );
}
else {
this.parent( res );
}
}
});
// Init!
ig.system = new ig.System(
'#canvas', 1,
Math.floor(wm.Weltmeister.getMaxWidth() / wm.config.view.zoom),
Math.floor(wm.Weltmeister.getMaxHeight() / wm.config.view.zoom),
wm.config.view.zoom
);
ig.input = new wm.EventedInput();
ig.soundManager = new ig.SoundManager();
ig.ready = true;
var loader = new wm.Loader( wm.Weltmeister, ig.resources );
loader.load();
});