uberpong/dev/lib/game/main.js
2013-05-16 21:53:39 +02:00

201 lines
5.2 KiB
JavaScript
Executable file

ig.module(
'game.main'
)
.requires(
//'impact.debug.menu',
'impact.game',
'impact.font',
'game.entities.ball',
'game.entities.paddle-enemy',
'game.entities.paddle-player',
'game.entities.namefield',
'game.levels.level1'
)
.defines(function() {
RunningGame = ig.Game.extend({
font: new ig.Font('media/lcddot.font.png'),
pauseDialogAlpha: 0,
pauseDialog: new ig.AnimationSheet('media/pause_screen.png', 624, 384),
pauseDialogAnim: null,
showPause: false,
highscoreDialog: new ig.AnimationSheet('media/highscore_screen.png', 624, 384),
clearColor: null,
init: function() {
ig.input.unbindAll();
ig.global.lifes = 4; // increase this to 3
ig.global.score = 0;
// Menu navigation
ig.input.bind(ig.KEY.ESC, 'escape');
ig.input.bind(ig.KEY.ENTER, 'enter');
// Game navigation
ig.input.bind(ig.KEY.UP_ARROW, 'up');
ig.input.bind(ig.KEY.DOWN_ARROW, 'down');
ig.input.bind(ig.KEY.T, 'force-top');
ig.input.bind(ig.KEY.B, 'force-bottom');
// vim goodness
ig.input.bind(ig.KEY.K, 'up');
ig.input.bind(ig.KEY.J, 'down');
// Gamer style
ig.input.bind(ig.KEY.W, 'up');
ig.input.bind(ig.KEY.S, 'down');
// init graphics
this.pauseDialogAnim = new ig.Animation( this.pauseDialog, 0, [0] )
// init music
ig.music.add('media/sounds/DST-AngryRobotIII.ogg');
ig.music.add('media/sounds/DST-2ndBallad.ogg');
ig.music.random = true;
ig.music.loop = true;
ig.music.volume = 0.3;
ig.music.play();
// Load the level
this.loadLevel(LevelLevel1);
},
update: function() {
// User is in the pause menu
if (this.showPause) {
if (ig.input.pressed('escape')) {
ig.system.setGame(StartScreen);
return;
}
if (ig.input.pressed('enter')) {
this.showPause = false;
this.pauseDialogAlpha = 0;
return;
}
}
// The game is over
if (ig.global.lifes == 0) {
ig.system.setGame(ScoreboardScreen);
}
// The User want back to the main menu inside a running game
if (ig.input.pressed('escape')) {
this.showPause = true;
}
// The game is running
if (!this.showPause) this.parent();
},
draw: function() {
ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
this.parent(); // Draw entries and background
this.font.draw(ig.global.score, 390, 8, ig.Font.ALIGN.RIGHT);
if (this.showPause) {
if(this.pauseDialogAlpha < 1) {
this.pauseDialogAlpha += .1;
if(this.pauseDialogAlpha > 1) this.pauseDialogAlpha = 1;
this.pauseDialogAnim.alpha = this.pauseDialogAlpha;
}
this.pauseDialogAnim.draw(0, 0);
}
}
});
ScoreboardScreen = ig.Game.extend({
scoreoid: {
api_key: 'd1011f8f6776a10f7a5d87eaa86c43c8d2ffb9dc',
game_id: '642fc6c1e8',
response: 'json'
},
font: new ig.Font( 'media/04b03.font.png' ),
background: new ig.Image('media/stats_screen.png'),
nameField: null,
init: function() {
ig.input.bind(ig.KEY.ENTER, 'main-menu');
this.nameField = ig.game.spawnEntity(EntityNameField, 250, 150);
this.loadScores();
},
update: function() {
if (ig.input.pressed('main-menu')) {
ig.system.setGame(StartScreen);
}
this.parent();
},
loadScores: function() {
ig.global.scores = undefined;
$.post('https://www.scoreoid.com/api/getScores', this.scoreoid, function(data) {
ig.global.scores = data;
});
},
saveScore: function(username, score) {
},
draw: function() {
this.parent();
this.background.draw(0, 0);
// Draw the current highscore if its loaded
if (ig.global.scores !== undefined) {
var ypos = 50;
for (var i=0; i<ig.global.scores.length; i++) {
var score = ig.global.scores[i];
this.font.draw(score.Score.score + ' ' + score.Player.username, 100, ypos, ig.Font.ALIGN.LEFT);
ypos += 50;
}
}
this.nameField.draw(200, 200);
this.font.draw('Score: ' + ig.global.score, 200, 300, ig.Font.ALIGN.CENTER);
this.font.draw('Press [ENTER] to move to the main menu', 200, 350, ig.Font.ALIGN.CENTER);
}
});
StartScreen = ig.Game.extend({
background: new ig.Image('media/main_screen.png'),
clearColor: null,
init: function() {
ig.input.bind(ig.KEY.ENTER, 'start-game');
ig.input.bind(ig.KEY.H, 'highscore'); // XXX: Just for debug purpose
},
update: function() {
if (ig.input.pressed('start-game')) {
ig.system.setGame(RunningGame);
}
// XXX: Just for debug purpose
if (ig.input.pressed('highscore')) {
ig.global.score = 1337;
ig.system.setGame(ScoreboardScreen);
}
this.parent();
},
draw: function() {
ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
this.parent();
this.background.draw(0, 0);
}
});
// Start the Game with 60fps, a resolution of 640x400 (16:10), scaled
// up by a factor of 2
ig.main( '#canvas', StartScreen, 60, 624, 384, 1 );
});