adventskalender-2009/src/main.c

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#include <stdio.h>
#include <stdbool.h>
#include "SDL.h"
#include "config.h"
#include "draw.h"
int main(int argc, char **argv) {
// Initialize SDL and open up a screen
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
// the main game loop
while (gameRunning == true) {
// Check for events
if (SDL_PollEvent(&event)) {
// Make it possible to close the game window
if (event.type == SDL_QUIT) gameRunning = false;
}
// Draw the stuff on the screen and "flip" th the next frame
SDL_FillRect(screen, NULL, 0x000000);
drawScreen();
SDL_Flip(screen);
}
SDL_Quit();
return 0;
}