adventskalender-2009/src/config.c

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#include "SDL.h"
#include <stdbool.h>
#include "config.h"
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bool DEBUG = false;
// Initialization for the global variables
SDL_Surface *screen = NULL;
SDL_Event event;
TTF_Font *menuFont;
bool gameRunning = true;
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int *terrain = NULL;
enum states currentState;
int currentMenuActionState = 0;