#include #include #include "SDL.h" #include "SDL_ttf.h" #include "config.h" #include "states.h" #include "draw.h" #include "menu.h" void displayMainmenu() { drawMenu(mainMenu, 3); } void displayNumplayers() { drawMenu(numplayersMenu, 4); } void displayCredits() { drawMenu(creditsMenu, 1); } void displayRunninggame() { if (terrain == NULL) terrain = generateTerrain(150.0, 180.0); Uint32 sky = SDL_MapRGB(screen->format, 186, 215, 217); Uint32 green = SDL_MapRGB(screen->format, 101, 200, 21); Uint32 darkGreen = SDL_MapRGB(screen->format, 52, 99, 14); Uint32 ground = SDL_MapRGB(screen->format, 124, 88, 10); for (int x=0; x