#include "states.h" struct gameState stateTable[] = { {*displayMainmenu, *eventsMainmenu}, /* STATE_MAINMENU */ {*displayNumplayers, *eventsNumplayers}, /* STATE_NUMPLAYERS */ {*displayCredits, *eventsCredits}, /* STATE_CREDITS */ {*displayRunninggame, *eventsRunninggame}, /* STATE_RUNNINGGAME */ {*displayRlyquit, *eventsRlyquit}, /* STATE_RLYQUIT */ {*exitGame, *exitGame} /* STATE_EXIT */ }; void exitGame() { currentState = STATE_EXIT; }