01147c0d35
* Implement a simple state machine to simulate different game stats * Create a generic menu to display different menus * Update the Makefile for TTF support * Draw a simple diagram to show the stats
54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include "SDL.h"
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#include "SDL_ttf.h"
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#include "config.h"
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#include "draw.h"
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#include "states.h"
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#include "menu.h"
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int main(int argc, char **argv) {
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// Initialize SDL and open up a screen
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SDL_Init(SDL_INIT_VIDEO);
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TTF_Init();
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screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
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menuFont = TTF_OpenFont("/usr/share/fonts/corefonts/verdana.ttf", 50);
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currentState = STATE_MAINMENU;
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// Initialize internal game state
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srand(time(NULL));
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terrain = generateTerrain(150.0, 180.0);
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// Choose right state
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stateTable[currentState].drawFun();
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stateTable[currentState].handleEventsFun();
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// the main game loop
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while (currentState != STATE_EXIT) {
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// Check for events
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if (SDL_PollEvent(&event)) {
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// Make it possible to close the game window
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if (event.type == SDL_QUIT) currentState = STATE_EXIT;
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stateTable[currentState].handleEventsFun();
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}
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// Draw the stuff on the screen and "flip" th the next frame
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SDL_FillRect(screen, NULL, 0x000000);
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stateTable[currentState].drawFun();
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SDL_Flip(screen);
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}
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// Cleanup and quit
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free(terrain);
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SDL_Quit();
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return 0;
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}
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