20 lines
533 B
C
20 lines
533 B
C
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#include <stdbool.h>
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#include "SDL.h"
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// In this file we define all global variables for the whole project. All
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// variables definied here can be accessed from all other source files.
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// Global variables and definitions
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extern SDL_Surface *screen; // Screen to paint on
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extern SDL_Event event; // Event storage
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extern bool gameRunning; // Set this variable to false to shutdown the game
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extern int *terrain; // Game terrain
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// Constants
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// Screen size
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static const int SCREEN_WIDTH = 800;
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static const int SCREEN_HEIGHT = 600;
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