37 lines
869 B
C
37 lines
869 B
C
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#include <stdbool.h>
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#include "SDL.h"
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#include "SDL_ttf.h"
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// In this file we define all global variables for the whole project. All
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// variables definied here can be accessed from all other source files.
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// Constants
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#ifndef CONFIG_H
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#define CONFIG_H
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enum states {
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STATE_MAINMENU,
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STATE_NUMPLAYERS,
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STATE_CREDITS,
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STATE_RUNNINGGAME,
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STATE_RLYQUIT,
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STATE_EXIT,
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MAX_STATES
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};
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// Screen size
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static const int SCREEN_WIDTH = 800;
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static const int SCREEN_HEIGHT = 600;
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#endif
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extern bool DEBUG;
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// Global variables and definitions
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extern SDL_Surface *screen; // Screen to paint on
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extern SDL_Event event; // Event storage
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extern TTF_Font *menuFont; // The font for the menu
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extern int *terrain; // Game terrain
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extern enum states currentState; // The current game state
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extern int currentMenuActionState; // The current selected action state in a menu
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