adventskalender-2009/src/draw.c

107 lines
2.2 KiB
C

#include "SDL.h"
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include "draw.h"
#include "config.h"
void drawPixel(int x, int y, int color) {
assert(x < SCREEN_WIDTH && x >= 0);
assert(y < SCREEN_HEIGHT && y >= 0);
unsigned int *p = (unsigned int*)screen->pixels;
int lineOffset = y * (screen->pitch/4);
p[lineOffset+x] = color;
}
int _sign(float a) {
return a > 0 ? 1 : (a < 0 ? -1 : 0);
}
float _random(float from, float to) {
assert(from < to);
return ((to-from)*((float)rand()/RAND_MAX))+from;
}
void drawLine(int x1, int y1, int x2, int y2, int color) {
float u, s, v, d1x, d1y, d2x, d2y, m, n;
int x = x1, y = y1;
u = x2-x1;
v = y2-y1;
d1x = d2x = _sign(u);
d1y = _sign(v);
d2y = 0;
m = abs(u);
n = abs(v);
if (m <= n) {
d2x = 0;
d2y = _sign(v);
m = abs(v);
n = abs(u);
}
s = (int)(m/2);
for (int i=0; i<round(m); i++) {
drawPixel(x, y, color);
s += n;
if (s >= m) {
s -= m;
x += d1x;
y += d1y;
} else {
x += d2x;
y += d2y;
}
}
}
void drawRect(int x1, int y1, int x2, int y2, int color, bool filled) {
int tmp;
if (x1 > x2) { tmp = x1; x2 = x1; x1 = tmp; }
if (y1 > y2) { tmp = y1; y2 = y1; y1 = tmp; }
if (filled) {
for (int i=y1; i<=y2; i++) drawLine(x1, i, x2, i, color);
} else {
drawLine(x1, y1, x2, y1, color);
drawLine(x1, y1, x1, y2, color);
drawLine(x2, y1, x2, y2, color);
drawLine(x1, y2, x2, y2, color);
}
}
void drawCircle(int x, int y, int radius, int color, bool filled) {
// TODO: Write some code in here!
}
int* generateTerrain(float peakheight, float flatness) {
float offset = (float)SCREEN_HEIGHT/2;
float r1 = _random(1.0, 5.0);
float r2 = _random(1.0, 5.0);
float r3 = _random(1.0, 5.0);
int *yvals = (int*)malloc(SCREEN_WIDTH*sizeof(int));
if (DEBUG) printf("Generate new terrain with randoms: r1=%f, r2=%f, r3=%f\n", r1, r2, r3);
for (int x=0; x<SCREEN_WIDTH; x++) {
float y;
y = peakheight/r1*sin((x/flatness*r1)+r1);
y += peakheight/r2*sin((x/flatness*r2)+r2);
y += peakheight/r3*sin((x/flatness*r3)+r3);
y += offset;
yvals[x] = (int)y;
}
return &(yvals[0]);
}