71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "SDL.h"
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#include "SDL_ttf.h"
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#include "config.h"
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#include "draw.h"
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#include "states.h"
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#include "menu.h"
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/**
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* This is the main file for the advent game. The adventgame is an interactive
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* tutorial on aaron-mueller.de (winter 2009). YOu can read the whole list of
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* articles on http://advent.aaron-mueller.de/.
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*/
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int main(int argc, char **argv) {
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// Check input parameters
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if (argc == 2) {
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if (strcmp(argv[1], "-v") == 0) DEBUG = true;
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if (strcmp(argv[1], "--man") == 0) {
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system("man adventgame");
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exit(0);
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}
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if (strcmp(argv[1], "-h") == 0) {
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printf("Advent Game 2009\n\n \
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-v Verbose output, show debug messages\n \
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-h Show this lines and quit\n \
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--man Open up the manpage\n\n");
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exit(0);
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}
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}
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// Initialize SDL and open up a screen
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SDL_Init(SDL_INIT_VIDEO);
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TTF_Init();
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screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
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menuFont = TTF_OpenFont("/usr/share/fonts/corefonts/verdana.ttf", 50);
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currentState = STATE_MAINMENU;
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// Initialize internal game state
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srand(time(NULL));
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terrain = generateTerrain(150.0, 180.0);
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// the main game loop
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while (currentState != STATE_EXIT) {
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// Check for events
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if (SDL_PollEvent(&event)) {
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// Make it possible to close the game window
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if (event.type == SDL_QUIT) currentState = STATE_EXIT;
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stateTable[currentState].handleEventsFun();
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}
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// Draw the stuff on the screen and "flip" th the next frame
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SDL_FillRect(screen, NULL, 0x000000);
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stateTable[currentState].drawFun();
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SDL_Flip(screen);
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}
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// Cleanup and quit
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free(terrain);
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SDL_Quit();
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return 0;
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}
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