Add the theme :)
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parent
c6aa271cf9
commit
54a3333ff3
3 changed files with 64 additions and 14 deletions
3
Makefile
3
Makefile
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@ -8,6 +8,9 @@ compile:
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cp -f src/*.{html,css} out/
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rm out/js13kgames-2015.js
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optimize:
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#closure --compilation_level ADVANCED_OPTIMIZATIONS --language_in ECMASCRIPT6 --language_out ECMASCRIPT5 --js src/main.js --js src/helpers.js --js vendor/minified-src.js --warnings_whitelist_file vendor/minified-src.js --js_output_file out.min.js
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zip: compile
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rm -f js13kgames2015-aaronfischer.zip
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zip -9 -r js13kgames-2015-aaronfischer.zip out/*
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@ -16,6 +16,15 @@
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</ul>
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</nav>
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<div id="startgame">
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<button>Start the adventure now</button>
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</div>
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<div id="endgame">
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You've made it!
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You can leave this rotten ugly place now.
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</div>
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<div id="ship">
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Active tool: <strong id="active-tool">Probe</strong><br>
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Equipment:
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66
src/main.js
66
src/main.js
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@ -11,6 +11,8 @@ class Engine {
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this.station = new Station();
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this.ship = new Ship(this.current_asteroid, this.station);
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this.asteroids = [this.current_asteroid];
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this.game_running = true;
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this.init_sequence_run = true;
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}
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tick() {
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@ -18,6 +20,19 @@ class Engine {
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}
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update() {
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// Endgame?
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if (!this.game_running) {
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$('#ship, #asteroid, #station, #startgame').hide();
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$('#endgame').show();
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return;
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}
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if (this.init_sequence_run) {
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$('#ship, #asteroid, #station, #endgame').hide();
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$('#startgame').show();
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return;
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}
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// Resources
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_.eachObj(this.ship.resources, (key, value) => {
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$('nav .res-' + key).fill(value);
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@ -102,7 +117,7 @@ class Ship {
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carbon: 0,
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metal: 0
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};
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this.cbtc = 450;
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this.cbtc = 999999999; //450;
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}
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mount(tool) {
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@ -216,8 +231,13 @@ class Station {
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'price': 20000,
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'type': 'bot',
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'capability': {'A': 8, 'C': 8, 'S': 8, 'X': 8}
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}
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},
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'reverser': {
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'price': 90000,
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'type': 'part',
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'capability': {}
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}
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};
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this.market = {
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'dust': 1,
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@ -241,6 +261,11 @@ class Station {
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return;
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}
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// Endgame?
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if (tool == 'reverser')
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engine.game_running = false;
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ship.equip(tool, this.inventory[tool]);
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ship.cbtc -= price;
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}
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@ -260,16 +285,6 @@ class Station {
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var engine = new Engine();
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$(() => {
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setInterval(() => {
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engine.tick();
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_.each(engine.asteroids, (asteroid) => {
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_.each(asteroid.bots, (bot) => {
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bot.mine();
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})
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});
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engine.update();
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}, 1000);
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$('#btn-mine').onClick(() => {
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engine.ship.mine();
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engine.update();
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@ -279,7 +294,7 @@ $(() => {
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engine.ship.docked_to = engine.station;
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engine.current_asteroid = null;
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// Update the resources to sell. If the ship is docket to a station,
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// Update the resources to sell. If the ship is docked to a station,
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// the resources do not change because we can't mine.
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_.eachObj(engine.ship.resources, (key, value) => {
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$('#ship-inventory .res-' + key).set('value', value);
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@ -307,10 +322,33 @@ $(() => {
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$('#ship-inventory a').onClick((e) => {
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let res = $(e.target).get('%res');
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let amount = $('#ship-inventory input[name="sell-res-'+res+'"]').get('value');
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let input = $('#ship-inventory input[name="sell-res-'+res+'"]');
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let amount = input.get('value');
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let rest = engine.ship.resources[res] - amount;
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if (rest < 0) rest = engine.ship.resources[res];
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input.set('value', rest);
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engine.station.buy(engine.ship, res, amount);
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engine.update();
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});
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$('#startgame button').onClick((e) => {
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$('#startgame').hide();
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$('#ship').show();
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engine.init_sequence_run = false;
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engine.update();
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setInterval(() => {
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engine.tick();
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_.each(engine.asteroids, (asteroid) => {
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_.each(asteroid.bots, (bot) => {
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bot.mine();
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})
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});
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engine.update();
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}, 1000);
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});
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engine.update();
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})
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