Add mining bots! No more clicking!! :)
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2 changed files with 87 additions and 11 deletions
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@ -25,6 +25,7 @@
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<div id="asteroid">
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<p>Time wasted on this ateroid: <strong id="time">0 hours</strong></p>
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<h2>Asteroid classification: <span id="asteroid-classification"></span></h2>
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<ul id="bots"></ul>
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<button id="btn-mine">Mine on this asteroid now!</button>
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<button id="btn-to-station">Fly to station</button>
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</div>
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97
src/main.js
97
src/main.js
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@ -27,15 +27,37 @@ class Engine {
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// The ship
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$('#active-tool').fill(this.ship.active_tool);
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if (_.keys(engine.ship.equipment).length > $('#ship-equipment > li').length) {
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if (_.keys(engine.ship.equipment).length != $('#ship-equipment > li').length) {
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$('#ship-equipment').fill();
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_.eachObj(engine.ship.equipment, (tool) => {
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// Add the tool to the DOM inventory and add a mount button
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let mount_button = EE('a', {'@href': '#', '%tool': tool}, 'mount').onClick((e) => {
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engine.ship.active_tool = tool;
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engine.update();
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});
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$('#ship-equipment').add(EE('li', tool+' ').add(mount_button));
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_.eachObj(engine.ship.equipment, (item) => {
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// Skip if it is not a tool to mount
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let type = this.ship.equipment[item]['type'];
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// Tools can mount on the ship
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if (type == 'tool') {
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// Add the tool to the DOM inventory and add a mount button
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let mount_button = EE('a', {'@href': '#', '%tool': item}, 'mount').onClick((e) => {
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engine.ship.active_tool = item;
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engine.update();
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});
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$('#ship-equipment').add(EE('li', item+' ').add(mount_button));
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}
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// Bots can deploy on an asteroid
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if (type == 'bot') {
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let deploy_button = EE('a', {'@href': '#'}, 'deploy').onClick((e) => {
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// This only works on asteroids
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if (engine.ship.docked_to instanceof Asteroid) {
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let bot = new Bot(item, engine.ship.equipment[item]['capability']);
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engine.ship.docked_to.deploy_bot(bot);
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delete engine.ship.equipment[item];
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engine.update();
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} else {
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alert('You need to land on an asteroid first.');
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}
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});
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$('#ship-equipment').add(EE('li', item+' ').add(deploy_button));
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}
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});
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}
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@ -50,6 +72,15 @@ class Engine {
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$('#time').fill((this.ticks-this.current_asteroid.landed_on) + ' hours');
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$('#asteroid-classification').fill(this.current_asteroid.classification);
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$('#bots').fill();
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_.eachObj(this.current_asteroid.bots, (i, bot) => {
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let destroy_button = EE('a', {'@href': '#'}, 'destroy').onClick((e) => {
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bot.docked_to.bots.splice(i, 1);
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engine.update();
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});
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$('#bots').add(EE('li', bot.model+' ').add(destroy_button));
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});
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}
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}
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}
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@ -84,15 +115,37 @@ class Ship {
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mine() {
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if (this.docked_to instanceof Asteroid) {
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let [type, amount] = this.docked_to.harvest(this);
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let [type, amount] = this.docked_to.harvest(this.equipment[this.active_tool]);
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this.resources[type] += amount;
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}
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}
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}
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class Bot {
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constructor(model) {
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this.model = model;
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this.tool = {'name': 'probe', 'capability': engine.station.inventory['probe'] };
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this.docked_to = false;
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}
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// TODO: Build a gui for this
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mount(tool, props) {
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this.tool = {'name': tool, 'capability': props};
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}
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mine() {
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if (this.docked_to instanceof Asteroid &&
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engine.ship.docked_to == this.docked_to) {
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let [type, amount] = this.docked_to.harvest(this.tool['capability']);
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engine.ship.resources[type] += amount;
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}
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}
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}
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class Asteroid {
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constructor() {
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this.landed_on = 0;
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this.bots = [];
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// Determine the class
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this.classification = [
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@ -103,7 +156,7 @@ class Asteroid {
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][Helper.random_number(0, 4)];
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}
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harvest(ship) {
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harvest(tool) {
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let resources = {
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'A': ['dust', 'dust', 'stone'],
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'C': ['dust', 'carbon', 'carbon', 'carbon'],
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@ -111,9 +164,14 @@ class Asteroid {
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'X': ['metal']
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}[this.classification];
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let res_type = resources[Helper.random_number(0, resources.length)];
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let amount = ship.equipment[ship.active_tool]['capability'][this.classification];
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let amount = tool['capability'][this.classification];
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return [res_type, amount];
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}
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deploy_bot(bot) {
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bot.docked_to = this;
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this.bots.push(bot);
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}
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}
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class Station {
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@ -122,32 +180,44 @@ class Station {
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// take probes from the asteroid
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'probe': {
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'price': 10,
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'type': 'tool',
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'capability': {'A': 1, 'C': 1, 'S': 1, 'X': 1}
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},
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// mine on surface
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'conveyor': {
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'price': 500,
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'type': 'tool',
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'capability': {'A': 2, 'C': 8, 'S': 4, 'X': 1}
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},
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// shaft mining into the asteroid
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'pipe-drill': {
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'price': 3000,
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'type': 'tool',
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'capability': {'A': 3, 'C': 15, 'S': 12, 'X': 2}
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},
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// pick up loose grains with magnet, x-class asteroids only
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'magnet': {
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'price': 4500,
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'type': 'tool',
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'capability': {'A': 3, 'C': 1, 'S': 1, 'X': 20}
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},
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// melt the matrix
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'vaporizer': {
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'price': 4000,
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'type': 'tool',
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'capability': {'A': 4, 'C': 7, 'S': 6, 'X': 5}
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},
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'mining-bot': {
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'price': 20000,
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'type': 'bot',
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'capability': {'A': 8, 'C': 8, 'S': 8, 'X': 8}
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}
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};
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this.market = {
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'dust': 1,
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@ -192,6 +262,11 @@ var engine = new Engine();
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$(() => {
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setInterval(() => {
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engine.tick();
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_.each(engine.asteroids, (asteroid) => {
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_.each(asteroid.bots, (bot) => {
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bot.mine();
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})
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});
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engine.update();
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}, 1000);
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