Remove debug and add some neat stuff

Try to find the problem where the game hangs after room change
This commit is contained in:
Aaron Fischer 2017-09-13 23:27:19 +02:00
parent 09cff3ab3b
commit 2af84112e1
3 changed files with 4 additions and 8 deletions

View file

@ -17,7 +17,7 @@
mouseSprite.y = Math.floor(evt.offsetY/8);
}
// DEBUGGING PURPOSE
console.log(mouseSprite.x, mouseSprite.y);
//console.log(mouseSprite.x, mouseSprite.y);
};
canvas.addEventListener('click', clickEvent);

View file

@ -72,15 +72,12 @@
'You? No!',
]);
var no = Math.floor(Math.random()*10);
console.log(no);
if (no > 4) {
muri.get('bubble').talk([noMessage]);
} else {
muri.get('bubble')
.talk([goMessage])
.then(function() {
muri.changeRoom(room);
});
.talk([goMessage]);
setTimeout(function() { muri.changeRoom(room); }, 800);
}
});
e.sprite.playAnimation('off');

View file

@ -37,14 +37,13 @@
.create('stasis.liftSwitch'+i, liftSwitch)
.addCallback(function() {
toggleLiftSwitch(i);
muri.get('bubble').talk(['Click'], [85, 19]);
var randomSwitch = Math.floor(Math.random()*roomState.liftSwitches.length);
if (randomSwitch !== i)
toggleLiftSwitch(randomSwitch);
var solved = true;
console.log(roomState.liftSwitches);
roomState.liftSwitches.forEach(function(s) {
console.log(s);
if (s === 'off') solved = false;
});
if (solved) {