Remove debug and add some neat stuff
Try to find the problem where the game hangs after room change
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09cff3ab3b
commit
2af84112e1
3 changed files with 4 additions and 8 deletions
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@ -17,7 +17,7 @@
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mouseSprite.y = Math.floor(evt.offsetY/8);
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mouseSprite.y = Math.floor(evt.offsetY/8);
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}
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}
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// DEBUGGING PURPOSE
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// DEBUGGING PURPOSE
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console.log(mouseSprite.x, mouseSprite.y);
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//console.log(mouseSprite.x, mouseSprite.y);
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};
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};
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canvas.addEventListener('click', clickEvent);
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canvas.addEventListener('click', clickEvent);
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@ -72,15 +72,12 @@
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'You? No!',
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'You? No!',
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]);
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]);
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var no = Math.floor(Math.random()*10);
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var no = Math.floor(Math.random()*10);
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console.log(no);
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if (no > 4) {
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if (no > 4) {
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muri.get('bubble').talk([noMessage]);
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muri.get('bubble').talk([noMessage]);
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} else {
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} else {
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muri.get('bubble')
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muri.get('bubble')
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.talk([goMessage])
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.talk([goMessage]);
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.then(function() {
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setTimeout(function() { muri.changeRoom(room); }, 800);
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muri.changeRoom(room);
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});
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}
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}
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});
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});
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e.sprite.playAnimation('off');
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e.sprite.playAnimation('off');
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@ -37,14 +37,13 @@
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.create('stasis.liftSwitch'+i, liftSwitch)
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.create('stasis.liftSwitch'+i, liftSwitch)
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.addCallback(function() {
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.addCallback(function() {
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toggleLiftSwitch(i);
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toggleLiftSwitch(i);
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muri.get('bubble').talk(['Click'], [85, 19]);
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var randomSwitch = Math.floor(Math.random()*roomState.liftSwitches.length);
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var randomSwitch = Math.floor(Math.random()*roomState.liftSwitches.length);
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if (randomSwitch !== i)
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if (randomSwitch !== i)
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toggleLiftSwitch(randomSwitch);
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toggleLiftSwitch(randomSwitch);
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var solved = true;
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var solved = true;
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console.log(roomState.liftSwitches);
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roomState.liftSwitches.forEach(function(s) {
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roomState.liftSwitches.forEach(function(s) {
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console.log(s);
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if (s === 'off') solved = false;
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if (s === 'off') solved = false;
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});
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});
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if (solved) {
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if (solved) {
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