Restructure the modules and finish implementing the bubbles

This commit is contained in:
Aaron Fischer 2017-08-22 00:58:41 +02:00
parent 409ec35c23
commit bb6d861712
6 changed files with 108 additions and 96 deletions

13
src/act1.js Normal file
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@ -0,0 +1,13 @@
(function() {
var act1 = {};
muri.get('bubble').talk(['Hi', 'I Think, this works ...', 'This looks kinda cool. I think , I can work with that to build a nice little adventure game with some clicky things.', 'Just need to find out a way to click on things.']);
act1.update = function() {
};
act1.render = function() {
};
muri.modules.push(act1);
}());

43
src/bubble.js Normal file
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@ -0,0 +1,43 @@
(function() {
var bubble = {};
var isactive = false;
var show = function(text, position, callback) {
isactive = true;
var dom = document.getElementById('bubble');
dom.style.display = '';
dom.style.left = position[0]*8;
dom.style.top = position[1]*8;
dom.innerHTML = '';
parts = text.split(' ');
var show = function() {
if (parts.length === 0) {
setTimeout(function() {
isactive = false;
dom.style.display = 'none';
callback.call();
}, 4000);
return;
}
dom.innerHTML += parts.shift() + ' ';
setTimeout(show, 150);
};
show();
};
bubble.talk = function(texts, position, callback) {
if (texts.length === 0) {
if (callback !== undefined) callback.call();
return;
}
var text = texts.shift();
show(text, position || [5, 40], function() {
bubble.talk(texts, position);
});
};
bubble.name = 'bubble';
muri.modules.push(bubble);
}());

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@ -1,38 +0,0 @@
// init: function() {
// muri.bubble.playerSprite = kontra.sprite({x: 0, y: 0, image: kontra.assets.images.player })
// },
//
// bubble: {
// isActive: false,
// playerSprite: false,
//
// show: function(text, position=[2, 7], delay=3, callback=false) {
// muri.bubble.isActive = true;
// var bubble = document.getElementById('bubble');
// bubble.style.display = '';
// bubble.style.left = position[0]*8;
// bubble.style.top = position[1]*8;
// bubble.innerHTML = text;
// setTimeout(function() {
// muri.bubble.isActive = false;
// bubble.style.display = 'none';
// if (callback !== false) callback.call();
// }, delay*1000);
// },
//
// talk: function(texts, position) {
// if (texts.length === 0) return;
// var text = texts.shift();
// var delay = Math.ceil(text.length/13);
// muri.bubble.show(text, position, delay, function() {
// muri.bubble.talk(texts, position);
// });
// },
//
// render: function() {
// if (muri.bubble.isActive) {
// muri.bubble.playerSprite.render();
// }
// }
// }
//};

View file

@ -13,3 +13,5 @@
<script src="vendor/kontra.js"></script>
<script src="muri.js"></script>
<script src="bubble.js"></script>
<script src="act1.js"></script>

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@ -1,56 +0,0 @@
"use strict";
// Plot: You are in the dark, and you have no clue where you are
// and what happened. You wake up in completely dark and stumble
// around. You explore the area and you find out you are on a
// old space ship. You need to find out whats going on here and
// why you are here. After finding and combining some items, you
// find out that your stasis capsule had some malfunctioning and
// you are the only one on this mission. But what mission? And
// where are your crew members? Where are you? You are drifting
// along, lost in space with no hope of rescue. But you want to
// surrender.
// You find out that you are the only surrender on an ancient
// space ship, carring cargo from one place to another when
// space pirates killed the crew except you. You want to fly
// home, but you need to bring the ship back to life.
// Ship:
// Statis capsule room
// Cargo room
// Command station
// Crew quarters
// Machine/Engine room
// Act 1: No light at all. Only player. Can walk. If the player
// hit a wall (he stands in a corridor), he can switch on the light.
// He sees the room and the stasis capsule. Explore the room,
// find out more details about your current situation (statis
// no one is here, ship don't move, warning signs everywhere).
// Act 2: Open the pressure door, find a space suite, get a map
// fix a leak in the ship.
// Act 3: Go into the command station, find out more on the
// terminals, fix some things by exploring the rest of the ship.
// Act 4: Bring the ship back to operation, find the way home,
// end.
// TODO: draw the different rooms
// TODO: Put it on the screen, "player" movement (mouse is the player)
// TODO: "speech bubbles" for text
// TODO: Item store
// (function() {
//
// muri.bubble.talk([
// 'Uh ...',
// 'Where I am? ...',
// 'It is so dark in here, I can\'t even see my bare hands. I can\'t remember a thing and my brain hurts so bad. What happened here?'
// ], [40, 20]);
//
// });
// }());

View file

@ -1,4 +1,43 @@
// Plot: You are in the dark, and you have no clue where you are
// and what happened. You wake up in completely dark and stumble
// around. You explore the area and you find out you are on a
// old space ship. You need to find out whats going on here and
// why you are here. After finding and combining some items, you
// find out that your stasis capsule had some malfunctioning and
// you are the only one on this mission. But what mission? And
// where are your crew members? Where are you? You are drifting
// along, lost in space with no hope of rescue. But you want to
// surrender.
// You find out that you are the only surrender on an ancient
// space ship, carring cargo from one place to another when
// space pirates killed the crew except you. You want to fly
// home, but you need to bring the ship back to life.
// Ship:
// Statis capsule room
// Cargo room
// Command station
// Crew quarters
// Machine/Engine room
// Act 1: No light at all. Only player. Can walk. If the player
// hit a wall (he stands in a corridor), he can switch on the light.
// He sees the room and the stasis capsule. Explore the room,
// find out more details about your current situation (statis
// no one is here, ship don't move, warning signs everywhere).
// Act 2: Open the pressure door, find a space suite, get a map
// fix a leak in the ship.
// Act 3: Go into the command station, find out more on the
// terminals, fix some things by exploring the rest of the ship.
// Act 4: Bring the ship back to operation, find the way home,
// end.
var muri = (function() {
'use strict';
kontra.init('js13k-2017');
kontra.assets.imagePath = 'assets/images';
@ -11,6 +50,11 @@ var muri = (function() {
});
};
muri.modules = [];
muri.get = function(moduleName) {
for (var i in muri.modules)
if (muri.modules[i].name === moduleName)
return muri.modules[i];
};
muri.start = function() {
kontra.assets.load(
@ -31,12 +75,16 @@ var muri = (function() {
update: function() {
var currentRoom = kontra.store.get('current-room');
rooms[currentRoom].update();
for (m in muri.modules) m.update();
muri.modules.forEach(function(m) {
if (m.update !== undefined) m.update();
});
},
render: function() {
var currentRoom = kontra.store.get('current-room');
rooms[currentRoom].render();
for (m in muri.modules) m.render();
muri.modules.forEach(function(m) {
if (m.render !== undefined) m.render();
});
}
}).start();
});