js13kgames2017-muri/src/main.js
2017-08-15 15:38:23 +02:00

80 lines
2.4 KiB
JavaScript

"use strict";
// Plot: You are in the dark, and you have no clue where you are
// and what happened. You wake up in completely dark and stumble
// around. You explore the area and you find out you are on a
// old space ship. You need to find out whats going on here and
// why you are here. After finding and combining some items, you
// find out that your stasis capsule had some malfunctioning and
// you are the only one on this mission. But what mission? And
// where are your crew members? Where are you? You are drifting
// along, lost in space with no hope of rescue. But you want to
// surrender.
// You find out that you are the only surrender on an ancient
// space ship, carring cargo from one place to another when
// space pirates killed the crew except you. You want to fly
// home, but you need to bring the ship back to life.
// Ship:
// Statis capsule room
// Cargo room
// Command station
// Crew quarters
// Machine/Engine room
// Act 1: No light at all. Only player. Can walk. If the player
// hit a wall (he stands in a corridor), he can switch on the light.
// He sees the room and the stasis capsule. Explore the room,
// find out more details about your current situation (statis
// no one is here, ship don't move, warning signs everywhere).
// Act 2: Open the pressure door, find a space suite, get a map
// fix a leak in the ship.
// Act 3: Go into the command station, find out more on the
// terminals, fix some things by exploring the rest of the ship.
// Act 4: Bring the ship back to operation, find the way home,
// end.
// TODO: draw the different rooms
// TODO: Put it on the screen, "player" movement (mouse is the player)
// TODO: "speech bubbles" for text
// TODO: Item store
(function() {
kontra.init('js13k-2017');
kontra.assets.load(
'assets/images/test.png'
).then(function() {
var image = new Image();
image.src = 'assets/images/test.png';
var sprite = kontra.sprite({
x: 10,
y: 20,
width: 16,
height: 16,
dx: 0,
image: image
});
var loop = kontra.gameLoop({
update: function() {
sprite.update();
if (sprite.x > kontra.canvas.width) {
sprite.x = -sprite.width;
}
},
render: function() {
sprite.render();
}
});
loop.start();
});
})();