js13kgames2017-muri/src/muri.js
2017-08-31 15:06:10 +02:00

110 lines
3.6 KiB
JavaScript

// Plot: You are in the dark, and you have no clue where you are
// and what happened. You wake up in completely dark and stumble
// around. You explore the area and you find out you are on a
// old space ship. You need to find out whats going on here and
// why you are here. After finding and combining some items, you
// find out that your stasis capsule had some malfunctioning and
// you are the only one on this mission. But what mission? And
// where are your crew members? Where are you? You are drifting
// along, lost in space with no hope of rescue. But you want to
// surrender.
// You find out that you are the only surrender on an ancient
// space ship, carring cargo from one place to another when
// space pirates killed the crew except you. You want to fly
// home, but you need to bring the ship back to life.
// TOOLS: Aseprite (DB16 Palett)
// Ship:
// Statis capsule room
// Cargo room
// Command station
// Crew quarters
// Machine/Engine room
// Act 1: No light at all. Only player. Can walk. If the player
// hit a wall (he stands in a corridor), he can switch on the light.
// He sees the room and the stasis capsule. Explore the room,
// find out more details about your current situation (statis
// no one is here, ship don't move, warning signs everywhere).
// Act 2: Open the pressure door, find a space suite, get a map
// fix a leak in the ship.
// Act 3: Go into the command station, find out more on the
// terminals, fix some things by exploring the rest of the ship.
// Act 4: Bring the ship back to operation, find the way home,
// end.
var muri = (function() {
'use strict';
kontra.init('js13k-2017');
kontra.assets.imagePath = 'assets/images';
var muri = {};
muri.bg = function(room) {
return kontra.sprite({
x: 0, y: 0,
image: kontra.assets.images['room_'+room]
});
};
muri.currentRoom = 'stasis';
muri.modules = [];
muri.rooms = [];
var fetchObject = function(type) {
return function(name) {
for (var i in muri[type])
if (muri[type][i].name === name)
return muri[type][i];
};
};
muri.get = fetchObject('modules');
muri.room = fetchObject('rooms');
muri.setup = function() {
kontra.assets.load(
'room_stasis_dark.png',
'room_stasis.png',
'stasis_doorSheet.png',
'stasis_lightSwitch.png'
).then(function() {
document.getElementById('loading').style.display = 'none';
muri.modules.forEach(function(m) {
if (m.init !== undefined) m.init();
});
muri.rooms.forEach(function(r) {
if (r.init !== undefined) r.init();
});
kontra.gameLoop({
update: function() {
muri.room(muri.currentRoom).update();
muri.modules.forEach(function(m) {
if (m.update !== undefined) m.update();
});
if (!muri.get('mouse').isClickReleased()) {
muri.get('mouse').releaseClick();
muri.get('bubble').skip();
}
},
render: function() {
muri.room(muri.currentRoom).render();
muri.modules.forEach(function(m) {
if (m.render !== undefined && m.name !== 'entity')
m.render();
});
muri.get('entity').render();
}
}).start();
});
};
return muri;
}());
window.onload = muri.setup;