#include #include #include #include #include #include #include "config.h" #include "input.h" #include "display.h" #include "../firmware/globals.h" void moveCameraPosition(gfloat direction) { eyePos += direction; if (eyePos > 360.0) eyePos = 0.0; lookX = sin(eyePos * M_PI/180.0)*70.0; lookZ = cos(eyePos * M_PI/180.0)*70.0; } void moveCameraAngle(gfloat angle) { eyeAngle += angle; if (eyeAngle > 120) eyeAngle = 120; if (eyeAngle < 0) eyeAngle = 0; } void mouse(gint x, gint y) { gint position, viewport[4]; GLubyte pixel[3]; glGetIntegerv(GL_VIEWPORT, viewport); glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel); position = ((gint)pixel[2]/8)-1; // Selected LED animation[currentFrame][position] = animation[currentFrame][position] == 0 ? 1 : 0; displayCurrentFrame(); }