#include #include #include "config.h" #include "display.h" extern void moveCameraPosition(float direction); void drawLEDCube() { glMatrixMode(GL_MODELVIEW); glMaterialfv(GL_FRONT, GL_DIFFUSE, ledOnMaterial); int x, y, z; float space = 10.0; for (z=0; z<3; ++z) // Ebene for (y=0; y<3; ++y) // Zeile for (x=0; x<3; ++x) { // Spalte glPushMatrix(); glTranslatef(x*space, y*space, z*space); glutSolidSphere(1.0, 16, 16); glPopMatrix(); } } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, WINDOW_WIDTH/WINDOW_HEIGHT, 1.0, 250.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); moveCameraPosition(0.0); gluLookAt(lookX, eyeAngle, lookZ, CUBE_SIZE/2, 6.0, CUBE_SIZE/2, 0, 1, 0); drawLEDCube(); glutSwapBuffers(); }