#include #include #include #include #include "config.h" #include "input.h" #include "display.h" void on_main_window_delete_event(GtkObject *object, gpointer userData) { gtk_main_quit(); } gboolean on_drawing_area_expose_event(GtkWidget *widget, GdkEventExpose *event, gpointer data) { GdkGLContext *glContext = gtk_widget_get_gl_context(widget); GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(widget); if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return FALSE; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); display(FALSE); if (gdk_gl_drawable_is_double_buffered(glDrawable)) gdk_gl_drawable_swap_buffers(glDrawable); else glFlush(); gdk_gl_drawable_gl_end(glDrawable); return FALSE; } void on_drawing_area_key_press_event(GtkWidget *widget, GdkEventKey *event) { switch (event->keyval) { case GDK_KEY_Left: moveCameraPosition(MOVE_SPEED); break; case GDK_KEY_Right: moveCameraPosition(MOVE_SPEED*-1); break; case GDK_KEY_Up: moveCameraAngle(MOVE_SPEED); break; case GDK_KEY_Down: moveCameraAngle(MOVE_SPEED*-1); break; } gtk_widget_queue_draw_area(widget, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); } void on_drawing_area_button_press_event(GtkWidget *widget, gpointer data) { gtk_widget_grab_focus(widget); GdkGLContext *glContext = gtk_widget_get_gl_context(widget); GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(widget); gint x, y; gtk_widget_get_pointer(widget, &x, &y); if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); display(TRUE); mouse(x, y); gdk_gl_drawable_gl_end(glDrawable); gtk_widget_queue_draw_area(widget, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); }