// Mini-LED-Cube 1.0 // // Copyright (C) 2009 Paul Wilhelm // http://mosfetkiller.de/?s=miniledcube // // Changed by Kai Lauterbach (klaute at web dot de) // Interner RC-Oszillator, CKDIV8 Disabled #ifndef __main_h__ #define __main_h__ #define F_CPU 12000000UL // Includes #include #include #include #include //#include // Bitpopelei #define set_bit(var, bit) ((var) |= (1 << (bit))) #define clear_bit(var, bit) ((var) &= (unsigned)~(1 << (bit))) // Bool #define FALSE 0 #define TRUE 1 // Definitionen #define PIXEL_TON 30 #define PIXEL_TOFF 10 // Cube-Array unsigned char cube[3][3][3]; unsigned char buffer[3][3][3]; // Framebuffer // Prototypen void init(void); extern void init_usb(void); extern void usbPoll(void); /* // Programmzähler unsigned int program_counter = 0; // Framezähler volatile unsigned char frame_counter = 0, fps = 0; // Pixelmakros #define PSET(x,y,z) (0b01000000 | ((z * 3 + x) + y * 9)) #define PCLEAR(x,y,z) (0b00000000 | ((z * 3 + x) + y * 9)) // Instructions #define CLEAR 0b10000000 #define SET 0b10010000 #define FPS 0b10110000 #define NEXT 0b11110000 // Variablen #define VAR_FPS 0 // Für CLEAR und SET #define CLEAR_ALL 0 #define SET_ALL 0 // Für NEXT #define JUMP_FORWARD 1 #define JUMP_BACKWARD 2 // Animation in pgmspace const prog_char program_1[] = { FPS, 10, CLEAR, SET + 12, NEXT, CLEAR, SET + 14, NEXT, // Vor- und zurück tanzen CLEAR, SET + 12, NEXT, CLEAR, SET + 14, NEXT, CLEAR, SET + 12, NEXT, CLEAR, SET + 15, NEXT, CLEAR, SET + 12, NEXT, CLEAR, SET + 15, FPS, 5, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, // Umdrehung FPS, 5, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, FPS, 6, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, FPS, 6, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, FPS, 7, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, FPS, 7, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, FPS, 8, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, FPS, 8, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, FPS, 9, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, FPS, 9, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, FPS, 10, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, FPS, 10, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 12, NEXT, // Umfallen CLEAR, SET + 4, NEXT, CLEAR, SET + 5, NEXT, CLEAR, SET + 6, NEXT, // Ebenen CLEAR, SET + 1, NEXT, CLEAR, SET + 2, NEXT, CLEAR, SET + 3, NEXT, CLEAR, SET + 7, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 9, NEXT, FPS, 10, // Außen langlaufen CLEAR, PSET(0,0,0), PSET(1,0,0), PSET(0,1,0), PSET(1,1,0), PSET(0,2,0), PSET(1,2,0), NEXT, PCLEAR(0,0,0), PSET(2,0,0), PCLEAR(0,1,0), PSET(2,1,0), PCLEAR(0,2,0), PSET(2,2,0), NEXT, PCLEAR(1,0,0), PSET(2,0,1), PCLEAR(1,1,0), PSET(2,1,1), PCLEAR(1,2,0), PSET(2,2,1), NEXT, PCLEAR(2,0,0), PSET(2,0,2), PCLEAR(2,1,0), PSET(2,1,2), PCLEAR(2,2,0), PSET(2,2,2), NEXT, PCLEAR(2,0,1), PSET(1,0,2), PCLEAR(2,1,1), PSET(1,1,2), PCLEAR(2,2,1), PSET(1,2,2), NEXT, PCLEAR(2,0,2), PSET(0,0,2), PCLEAR(2,1,2), PSET(0,1,2), PCLEAR(2,2,2), PSET(0,2,2), NEXT, PCLEAR(1,0,2), PSET(0,0,1), PCLEAR(1,1,2), PSET(0,1,1), PCLEAR(1,2,2), PSET(0,2,1), NEXT, PCLEAR(0,0,2), PSET(0,0,0), PCLEAR(0,1,2), PSET(0,1,0), PCLEAR(0,2,2), PSET(0,2,0), NEXT, PCLEAR(0,0,1), PCLEAR(0,1,1), PCLEAR(0,2,1), SET + 7, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 9, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 7, NEXT, }; const prog_char *program_pointer = program_1; unsigned int program_length = sizeof(program_1); */ #endif // __main_h__