#include #include #include #include #include #include "config.h" #include "input.h" #include "display.h" void moveCameraPosition(float direction) { eyePos += direction; if (eyePos > 360.0) eyePos = 0.0; lookX = sin(eyePos * PI/180.0)*70.0; lookZ = cos(eyePos * PI/180.0)*70.0; } void moveCameraAngle(float angle) { eyeAngle += angle; if (eyeAngle > 120) eyeAngle = 120; if (eyeAngle < 0) eyeAngle = 0; } void mouse(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { int position, viewport[4]; GLubyte pixel[3]; displayPickingObjects(); glGetIntegerv(GL_VIEWPORT, viewport); glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel); position = ((int)pixel[2]/8)-1; // Selected LED printf("%d\n", position); currentFrame[position] = currentFrame[position] == 0 ? 1 : 0; printf("%d\n", currentFrame[position]); // FIXME: Redraw the gl-container //display(); } }