#include #include #include #include "config.h" #include "display.h" #include "input.h" // Materials float ledOnMaterial[] = {0.0, 0.0, 1.0, 1.0}; float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0}; float wireMaterial[] = {0.7, 0.7, 0.7, 1.0}; float innerWireMaterial[] = {0.2, 0.2, 0.2, 0.3}; // Colors float backgroundColor[] = {0.3, 0.3, 0.3, 0.4}; // Positions float light0Pos[] = {70, 70, 70, 0.0}; float lookX = 0.0, lookZ = 0.0; float eyePos = 0.0, eyeAngle = 45.0; int ledOrientation = TOP_ORIENTATION; // Objects GLUquadricObj *quadric; // LED data int currentFrame[27] = {0}; int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT); glutCreateWindow("CTHN LEDCube Editor v0.1"); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutSpecialFunc(keyboard_special); glutMouseFunc(mouse); glClearColor(0.0, 0.0, 0.0, 1.0); glShadeModel(GL_SMOOTH); // Lighting glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, light0Pos); glLightfv(GL_LIGHT0, GL_AMBIENT, backgroundColor); glMatrixMode(GL_MODELVIEW); moveCameraPosition(0); // Init the Position quadric = gluNewQuadric(); gluQuadricNormals(quadric, GLU_SMOOTH); gluQuadricDrawStyle(quadric, GLU_FILL); glutMainLoop(); return 0; }