#define F_CPU 12000000UL // Bitpopelei #define set_bit(var, bit) ((var) |= (1 << (bit))) #define clear_bit(var, bit) ((var) &= (unsigned)~(1 << (bit))) // Bool #define FALSE 0 #define TRUE 1 // Definitionen #define PIXEL_TON 30 #define PIXEL_TOFF 10 #define sleep_nop(cnt) for (uint8_t i = 0; i < cnt; i++) { asm volatile("nop"::); } // Pixelmakros #define PSET(x,y,z) (0b01000000 | ((z * 3 + x) + y * 9)) #define PCLEAR(x,y,z) (0b00000000 | ((z * 3 + x) + y * 9)) // Instructions #define CLEAR 0b10000000 #define SET 0b10010000 #define FPS 0b10110000 #define NEXT 0b11110000 // Variablen #define VAR_FPS 0 // Für CLEAR und SET #define CLEAR_ALL 0 #define SET_ALL 0 // Für NEXT #define JUMP_FORWARD 1 #define JUMP_BACKWARD 2