toolheim/pdf-exporter/parser/warband_yaml.go

235 lines
6.9 KiB
Go
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2019-06-24 00:53:43 +02:00
package parser
import (
"math"
"regexp"
"strconv"
"strings"
//"fmt"
//"github.com/davecgh/go-spew/spew"
"github.com/ghodss/yaml"
)
type Warband struct {
Warband *WarbandName `json:"warband"`
Rating int `json:"rating"`
CampaignPoints int `json:"campaign"`
GoldCrowns int `json:"gc"`
Shards int `json:"shards"`
Equipment *ItemList `json:"equipment"`
Heros []*Hero `json:"heros"`
HenchmenGroups []*HenchmenGroup `json:"henchmen"`
Notes string `json:"notes"`
Objective string `json:"objective"`
Henchmen_sum_xp int
Henchmen_cnt int
Hero_sum_xp int
Hero_cnt int
Hiredsword_sum_xp int
Hiredsword_cnt int
Large_cnt int
Routtest int
WarbandAddition_sum int
}
type WarbandName struct {
Name string
Race string
}
type ItemList struct {
List []string
}
type Hero struct {
Header string `json:"hero"`
Name string
Type string
Experience int
WarbandAddition int `json:"warbandaddition,omitempty"`
Stats *Stats `json:"stats,omitempty"`
Large bool `json:"large"`
HiredSword bool `json:"hiredsword"`
Weapons *ItemList `json:"weapons,omitempty"`
Armour *ItemList `json:"armour,omitempty"`
Rules *ItemList `json:"rules,omitempty"`
SkillLists *ItemList `json:"skilllists,omitempty"`
BSkillLists Skilllist
}
type HenchmenGroup struct {
Header string `json:"group"`
Name string
Number int
Type string
Experience int
Large bool `json:"large"`
Stats *Stats `json:"stats"`
Weapons *ItemList `json:"weapons"`
Armour *ItemList `json:"armour"`
Rules *ItemList `json:"rules"`
}
type Weapons struct {
MainHand string
OffHand string
}
type Stats struct {
Movement string
WeaponSkill int
BallisticSkill int
Strength int
Toughness int
Wounds int
Initiative int
Attacks int
Leadership int
Save string
}
type Skilllist struct {
Strength bool
Academic bool
Combat bool
Shooting bool
Speed bool
Special bool
}
func (stats *Stats) UnmarshalJSON(b []byte) error {
regex := regexp.MustCompile(`"\s*M([0-9]+[dD]*[6]*)\s*,\s*WS([0-9]+)\s*,\s*BS([0-9]+)\s*,\s*S([0-9]+)\s*,\s*T([0-9]+)\s*,\s*W([0-9]+)\s*,\s*I([0-9]+)\s*,\s*A([0-9]+)\s*,\s*Ld([0-9]+)\s*,\s*Sv([0-9\-]+)\s*"`)
matches := regex.FindStringSubmatch(string(b))
stats.Movement = matches[1]
stats.WeaponSkill, _ = strconv.Atoi(matches[2])
stats.BallisticSkill, _ = strconv.Atoi(matches[3])
stats.Strength, _ = strconv.Atoi(matches[4])
stats.Toughness, _ = strconv.Atoi(matches[5])
stats.Wounds, _ = strconv.Atoi(matches[6])
stats.Initiative, _ = strconv.Atoi(matches[7])
stats.Attacks, _ = strconv.Atoi(matches[8])
stats.Leadership, _ = strconv.Atoi(matches[9])
stats.Save = matches[10]
return nil
}
func (warband *WarbandName) UnmarshalJSON(b []byte) error {
regex := regexp.MustCompile(`"([^\(]+)\(([^\)]+)\)`)
matches := regex.FindStringSubmatch(string(b))
warband.Name = strings.TrimSpace(matches[1])
warband.Race = strings.TrimSpace(matches[2])
return nil
}
func (itemList *ItemList) UnmarshalJSON(b []byte) error {
items := strings.Split(string(b[1:len(b)-1]), ",")
for _, item := range items {
itemList.List = append(itemList.List, strings.TrimSpace(item))
}
return nil
}
func (hands *Weapons) UnmarshalJSON(b []byte) error {
items := strings.Split(string(b[1:len(b)-1]), ",")
hands.MainHand = strings.TrimSpace(items[0])
if len(items) > 1 {
hands.OffHand = strings.TrimSpace(items[1])
}
return nil
}
func ParseWarband(warbandDefinition []byte) Warband {
var warband Warband
err := yaml.Unmarshal(warbandDefinition, &warband)
if err != nil {
panic(err)
}
for _, h := range warband.Heros {
regex := regexp.MustCompile(`([^\(]+)\(([^\)]+)\)\s*\[([0-9]+)XP\]\s*`)
matches := regex.FindStringSubmatch(string(h.Header))
h.Name = strings.TrimSpace(matches[1])
h.Type = strings.TrimSpace(matches[2])
h.Experience, _ = strconv.Atoi(strings.TrimSpace(matches[3]))
if h.WarbandAddition > 0 {
warband.Rating = warband.Rating + h.WarbandAddition
warband.WarbandAddition_sum = warband.WarbandAddition_sum + h.WarbandAddition
}
if !h.Large && !h.HiredSword {
warband.Rating = warband.Rating + h.Experience + 5
warband.Hero_sum_xp = warband.Hero_sum_xp + h.Experience
warband.Hero_cnt = warband.Hero_cnt + 1
} else if h.Large {
warband.Rating = warband.Rating + h.Experience + 20
warband.Hero_sum_xp = warband.Hero_sum_xp + h.Experience
warband.Large_cnt = warband.Large_cnt + 1
} else if h.HiredSword {
warband.Rating = warband.Rating + h.Experience + 5
warband.Hiredsword_sum_xp = warband.Hiredsword_sum_xp + h.Experience
warband.Hiredsword_cnt = warband.Hiredsword_cnt + 1
} // TODO it is not possible that a large hired sword can be added
// hier text Skill listen-Name zu boolschen Wert umwandeln
h.BSkillLists.Speed = false
h.BSkillLists.Shooting = false
h.BSkillLists.Special = false
h.BSkillLists.Combat = false
h.BSkillLists.Academic = false
h.BSkillLists.Strength = false
for _, s := range h.SkillLists.List {
if strings.EqualFold(s, "Speed") {
h.BSkillLists.Speed = true
}
if strings.EqualFold(s, "Shooting") {
h.BSkillLists.Shooting = true
}
if strings.EqualFold(s, "Special") {
h.BSkillLists.Special = true
}
if strings.EqualFold(s, "Combat") {
h.BSkillLists.Combat = true
}
if strings.EqualFold(s, "Academic") {
h.BSkillLists.Academic = true
}
if strings.EqualFold(s, "Strength") {
h.BSkillLists.Strength = true
}
}
}
for _, hg := range warband.HenchmenGroups {
regex := regexp.MustCompile(`([^\(]+)\(([0-9]+)x?\s+([^\)]+)\)\s*\[([0-9]+)XP\]\s*`)
matches := regex.FindStringSubmatch(string(hg.Header))
hg.Name = strings.TrimSpace(matches[1])
hg.Number, _ = strconv.Atoi(strings.TrimSpace(matches[2]))
hg.Type = strings.TrimSpace(matches[3])
hg.Experience, _ = strconv.Atoi(strings.TrimSpace(matches[4]))
if !hg.Large {
warband.Henchmen_sum_xp = warband.Henchmen_sum_xp + (hg.Experience * hg.Number)
warband.Henchmen_cnt = warband.Henchmen_cnt + hg.Number
warband.Rating = warband.Rating + (hg.Experience+5)*hg.Number
} else {
warband.Henchmen_sum_xp = warband.Henchmen_sum_xp + (hg.Experience * hg.Number)
warband.Large_cnt = warband.Large_cnt + 1
warband.Rating = warband.Rating + (hg.Experience+20)*hg.Number
}
}
warband.Routtest = int(math.RoundToEven(float64(warband.Hero_cnt+warband.Henchmen_cnt+warband.Large_cnt+warband.Hiredsword_cnt) / 4.0))
if float64(warband.Hero_cnt+warband.Henchmen_cnt+warband.Large_cnt+warband.Hiredsword_cnt)/4.0 > float64(warband.Routtest) {
warband.Routtest = warband.Routtest + 1
}
//spew.Dump(warband)
return warband
}