Make the app ready for release

This commit is contained in:
Aaron Fischer 2019-08-11 21:20:33 +02:00
parent 44c2f0538a
commit 47d41f58e4
31 changed files with 36 additions and 21 deletions

1
.gitignore vendored
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@ -34,6 +34,7 @@
**/android/gradlew
**/android/gradlew.bat
**/android/local.properties
**/android/key.properties
**/android/**/GeneratedPluginRegistrant.java
# iOS/XCode related

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@ -9,3 +9,7 @@
## App launcher icon
$ flutter pub pub run flutter_launcher_icons:main
## Create App Bundle Release
$ flutter build appbundle

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@ -24,6 +24,12 @@ if (flutterVersionName == null) {
apply plugin: 'com.android.application'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}
android {
compileSdkVersion 28
@ -40,13 +46,19 @@ android {
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile file(keystoreProperties['storeFile'])
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}
}
flutter {

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@ -8,7 +8,7 @@
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="toolheim"
android:label="Toolheim"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
@ -30,4 +30,6 @@
</intent-filter>
</activity>
</application>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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@ -1,12 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<item android:drawable="@color/splashBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
android:src="@mipmap/splashscreen" />
</item>
</layer-list>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splashBackground">#ffffff</color>
</resources>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
</resources>

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@ -1,9 +1,4 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.aaronfischer.toolheim">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
</manifest>

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@ -11,7 +11,7 @@ description: A new Flutter project.
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
version: 1.0.0+2
environment:
sdk: ">=2.2.2 <3.0.0"