// GENERATED CODE - DO NOT MODIFY BY HAND part of 'Warband.dart'; // ************************************************************************** // JsonSerializableGenerator // ************************************************************************** Hero _$HeroFromJson(Map json) { return Hero( json['stats'] as String, json['skilllists'] as String, json['weapons'] as String, json['amour'] as String, json['rules'] as String, json['warbandaddition'] as int, json['hero'] as String); } Map _$HeroToJson(Hero instance) => { 'hero': instance.name, 'stats': instance.stats, 'skilllists': instance.skilllists, 'weapons': instance.weapons, 'amour': instance.amour, 'rules': instance.rules, 'warbandaddition': instance.warbandaddition }; Warband _$WarbandFromJson(Map json) { return Warband( Warband._warbandNameAndRace(json['warband'] as String), json['campaign'] as int, json['objective'] as String, json['alignment'] as String, json['gc'] as int, json['shards'] as int, json['equipment'] as String, json['achievments'] as String, (json['heros'] as List) ?.map((e) => e == null ? null : Hero.fromJson(e)) ?.toList()); } Map _$WarbandToJson(Warband instance) => { 'warband': instance.nameAndRace, 'campaign': instance.campaignPoints, 'objective': instance.objective, 'alignment': instance.alignment, 'achievments': instance.achievments, 'gc': instance.gc, 'shards': instance.shards, 'equipment': instance.equipment, 'heros': instance.heros };