# Heldrake Regeln 205pt type: Daemon Engine movement: 30" ws: 3+ bs: 4+ s: 7 t: 7 w: 12 a: 3 ld: 8 sv: 3+ inv: 5+ (Daemonic) wargear: - Baleflamer: type: Assault D6 range: 18" s: 6 ap: -2 dmg: 2 special: Automatically hits targets - Heldrake Claws: type: Melee s: User (7) ap: -2 dmg: 2 special: Each time this model fights, it makes an additional attack with this weapon. special rules: - Daemonic: 5+ Invulnerable Save - Hard to Hit: -1 to hit rolls targeting this model in the shooting phase - Airborne: Can only be attacked by units with the FLY keyword - Fly: Can move over units and terrain - Infernal Engine: At the start of each of your turns, roll a D6. On a 6, this model regains 1 lost wound. - Flame Torrent: When targeting units within half-range (9") with the Baleflamer, add +1 to the Strength characteristic of the weapon. - Talons of Terror: If this model charges, is charged, or performs a Heroic Intervention, it adds +1 to its attack characteristic for that turn. keywords: Daemon, Vehicle, Chaos, Heldrake, FLY