This commit is contained in:
Ruben Müller 2011-08-20 18:45:05 +02:00
commit d68b5d32e9
4 changed files with 12 additions and 8 deletions

View file

@ -2,6 +2,7 @@
Procedure HandleEventMenu()
If KeyboardReleased(#PB_Key_Up)
PlaySound(0, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
*ActiveMenu\Entries()\Selected = #False
@ -15,6 +16,7 @@ Procedure HandleEventMenu()
EndIf
If KeyboardReleased(#PB_Key_Down)
PlaySound(0, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
*ActiveMenu\Entries()\Selected = #False
@ -29,6 +31,7 @@ Procedure HandleEventMenu()
; We go to the target game state
If KeyboardReleased(#PB_Key_Return)
PlaySound(1, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
CurrentState = *ActiveMenu\Entries()\TargetState
*ActiveMenu.GameMenu = Menus(CurrentState)

View file

@ -6,7 +6,11 @@
UsePNGImageDecoder()
Procedure InitTileset()
<<<<<<< HEAD
LoadSprite(#Tile01, DataPath+"gfx/tileset01.bmp")
=======
LoadSprite(#Tile01, #DATA_PATH+"gfx/tileset01.png")
>>>>>>> f089be7018687821daf886b8c0e8a0d907df0e2d
;ClipSprite(#Tile01, 0, 0, 16, 16)
EndProcedure

View file

@ -1,5 +1,5 @@

Global DataPath.s = "../data/"
#DATA_PATH = "../data/"
; Global variables
Global Fullscreen = 0
@ -27,6 +27,6 @@ Enumeration 500
EndEnumeration
; Sounds
Global Dim Sounds.s(2)
Sounds(0) = DataPath + "sound/menu_change.wav"
Sounds(1) = DataPath + "sound/menu_select.wav"
Global Dim Sounds.i(2)
Sounds(0) = LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
Sounds(1) = LoadSound(1, #DATA_PATH + "sound/menu_select.wav")

View file

@ -18,9 +18,6 @@ XIncludeFile "Functions.pbi"
XIncludeFile "Events.pbi"
; Initialize all the variables and stuff. I think we refactor this
; into a separate file if it gets messy.
GameStates("MAIN_MENU")\DrawFun = @DrawMenu()