tiledraw works!
This commit is contained in:
parent
71f2ea055e
commit
f2821000cf
3 changed files with 57 additions and 11 deletions
|
@ -35,10 +35,6 @@ EndProcedure
|
|||
|
||||
|
||||
Procedure DrawRunningGame()
|
||||
StartDrawing(ScreenOutput())
|
||||
Box(0, 0, 200, 200, RGB(0, 255, 0))
|
||||
StopDrawing()
|
||||
|
||||
DisplaySprite(GFXTileset, 20, 20)
|
||||
DrawGui()
|
||||
DrawMap()
|
||||
EndProcedure
|
||||
|
|
|
@ -9,20 +9,69 @@ Procedure InitGraphics()
|
|||
EndProcedure
|
||||
|
||||
Procedure InitTileset()
|
||||
ClipSprite(GFXTileset, 0, 0, 16, 16)
|
||||
Tileset(0) = CopySprite(GFXTileset, #PB_Any)
|
||||
ClipSprite(Tileset(0), 0, 0, 16, 16)
|
||||
|
||||
Tileset(1) = CopySprite(GFXTileset, #PB_Any)
|
||||
ClipSprite(Tileset(1), 16, 0, 16, 16)
|
||||
|
||||
Tileset(2) = CopySprite(GFXTileset, #PB_Any)
|
||||
ClipSprite(Tileset(2), 32, 0, 16, 16)
|
||||
EndProcedure
|
||||
|
||||
Procedure DrawTile(number.i, x.i, y.i)
|
||||
Debug number.i
|
||||
Debug x.i
|
||||
Debug y.i
|
||||
DisplaySprite(Tileset(number), x, y)
|
||||
|
||||
;Debug number.i
|
||||
;Debug x.i
|
||||
;Debug y.i
|
||||
EndProcedure
|
||||
|
||||
Procedure DrawMap()
|
||||
DrawTile(0, 0, 0);
|
||||
DrawTile(0, 16, 0);
|
||||
DrawTile(0, 32, 0);
|
||||
DrawTile(0, 48, 0);
|
||||
DrawTile(0, 64, 0);
|
||||
DrawTile(0, 80, 0);
|
||||
DrawTile(0, 96, 0);
|
||||
|
||||
DrawTile(0, 0, 16);
|
||||
DrawTile(0, 16, 16);
|
||||
DrawTile(0, 32, 16);
|
||||
DrawTile(0, 48, 16);
|
||||
DrawTile(0, 64, 16);
|
||||
DrawTile(0, 80, 16);
|
||||
DrawTile(0, 96, 16);
|
||||
|
||||
DrawTile(1, 0, 32);
|
||||
DrawTile(1, 16, 32);
|
||||
DrawTile(1, 32, 32);
|
||||
DrawTile(0, 48, 32);
|
||||
DrawTile(1, 64, 32);
|
||||
DrawTile(1, 80, 32);
|
||||
DrawTile(1, 96, 32);
|
||||
|
||||
DrawTile(0, 0, 48);
|
||||
DrawTile(0, 16, 48);
|
||||
DrawTile(0, 32, 48);
|
||||
DrawTile(0, 48, 48);
|
||||
DrawTile(0, 64, 48);
|
||||
DrawTile(0, 80, 48);
|
||||
DrawTile(0, 96, 48);
|
||||
|
||||
DrawTile(2, 0, 64);
|
||||
DrawTile(2, 16, 64);
|
||||
DrawTile(2, 32, 64);
|
||||
DrawTile(2, 48, 64);
|
||||
DrawTile(2, 64, 64);
|
||||
DrawTile(2, 80, 64);
|
||||
DrawTile(2, 96, 64);
|
||||
EndProcedure
|
||||
|
||||
|
||||
Procedure DrawGui()
|
||||
Debug "This is an awesome Gui"
|
||||
EndProcedure
|
||||
|
||||
; *****************************************************************************
|
||||
; * Menu
|
||||
|
|
|
@ -26,6 +26,7 @@ Global Font_H2 = LoadFont(2, "Verdana", 18)
|
|||
; Graphics
|
||||
Global GFXLogo.i
|
||||
Global GFXTileset.i
|
||||
Global Dim Tileset.i(2)
|
||||
|
||||
; Sounds
|
||||
LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
|
||||
|
|
Loading…
Reference in a new issue