ld21-ESCape/src/Functions.pbi
2011-08-20 21:43:17 +02:00

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; This file holds all the functions If it gets too big,
; we can split it in categories
; *****************************************************************************
; * Tileset
Procedure InitGraphics()
GFXLogo = LoadSprite(#PB_Any, "../data/gfx/logo.bmp")
GFXTileset = LoadSprite(#PB_Any, "../data/gfx/tileset01.bmp")
EndProcedure
Procedure InitTileset()
Tileset(0) = CopySprite(GFXTileset, #PB_Any)
ClipSprite(Tileset(0), 0, 0, 16, 16)
Tileset(1) = CopySprite(GFXTileset, #PB_Any)
ClipSprite(Tileset(1), 16, 0, 16, 16)
Tileset(2) = CopySprite(GFXTileset, #PB_Any)
ClipSprite(Tileset(2), 32, 0, 16, 16)
EndProcedure
Procedure DrawTile(number.i, x.i, y.i)
DisplaySprite(Tileset(number), x, y)
;Debug number.i
;Debug x.i
;Debug y.i
EndProcedure
Procedure DrawMap()
DrawTile(0, 0, 0);
DrawTile(0, 16, 0);
DrawTile(0, 32, 0);
DrawTile(0, 48, 0);
DrawTile(0, 64, 0);
DrawTile(0, 80, 0);
DrawTile(0, 96, 0);
DrawTile(0, 0, 16);
DrawTile(0, 16, 16);
DrawTile(0, 32, 16);
DrawTile(0, 48, 16);
DrawTile(0, 64, 16);
DrawTile(0, 80, 16);
DrawTile(0, 96, 16);
DrawTile(1, 0, 32);
DrawTile(1, 16, 32);
DrawTile(1, 32, 32);
DrawTile(0, 48, 32);
DrawTile(1, 64, 32);
DrawTile(1, 80, 32);
DrawTile(1, 96, 32);
DrawTile(0, 0, 48);
DrawTile(0, 16, 48);
DrawTile(0, 32, 48);
DrawTile(0, 48, 48);
DrawTile(0, 64, 48);
DrawTile(0, 80, 48);
DrawTile(0, 96, 48);
DrawTile(2, 0, 64);
DrawTile(2, 16, 64);
DrawTile(2, 32, 64);
DrawTile(2, 48, 64);
DrawTile(2, 64, 64);
DrawTile(2, 80, 64);
DrawTile(2, 96, 64);
EndProcedure
Procedure DrawGui()
Debug "This is an awesome Gui"
EndProcedure
; *****************************************************************************
; * Menu
Procedure Menu_GotoCurrent()
If *ActiveMenu\Entries()\Selected <> #True
FirstElement(*ActiveMenu\Entries());
ForEach *ActiveMenu\Entries()
If *ActiveMenu\Entries()\Selected = #True
Break
EndIf
Next
EndIf
EndProcedure