2014-12-06 12:55:43 +01:00
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app.game.hud =
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2014-12-07 00:15:16 +01:00
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start: ->
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resTypes = (k for own k of app.game.resources)
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2014-12-07 00:17:16 +01:00
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@position = x: 45, y: 103
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2014-12-07 00:15:16 +01:00
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@resources = []
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for restype, i in resTypes
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@resources[restype] = new Tilelayer(
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type: restype,
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depth: i
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)
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2014-12-06 13:14:15 +01:00
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render: ->
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2014-12-07 00:17:16 +01:00
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app.layer.drawImage app.images.hud, 0, 11*8
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2014-12-07 00:15:16 +01:00
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2014-12-07 01:08:39 +01:00
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if app.game.currentSelectedTile != null
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app.layer.drawRegion app.images.layers, app.game.currentSelectedTile.getCurrentLayer().sprite, 15, 100
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# silo capacity
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usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
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for f in [0..100]
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color = "#333"
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color = "#fff" if f < usedSiloStoragePercent
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x = 44+f
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y = 112
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app.layer.setPixel(color, x, y)
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# resources
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2014-12-07 00:15:16 +01:00
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i = 0
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2014-12-06 14:14:32 +01:00
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for type, amount of app.game.resources
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if amount > 0
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2014-12-07 00:15:16 +01:00
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tileLayer = @resources[type]
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spritePosition = {
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x: i*9+@position.x
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y: @position.y
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}
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app.layer.drawRegion app.images.layers, tileLayer.hudSprite, spritePosition.x, spritePosition.y
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amountByTwenty = Math.floor(amount/20)
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amountLeft = amount - amountByTwenty*20
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for e in [0..amountLeft]
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color = "#0a0"
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2014-12-07 00:46:38 +01:00
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color = "#0f0" if e == amountLeft
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2014-12-07 00:15:16 +01:00
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if e < 6
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x = spritePosition.x-1+e
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y = spritePosition.y-1
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else if e < 10
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x = spritePosition.x+4
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y = spritePosition.y-1+e-5
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else if e < 15
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x = spritePosition.x+14-e
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y = spritePosition.y+4
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else
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x = spritePosition.x-1
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y = spritePosition.y+19-e
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app.layer.setPixel(color, x, y)
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for f in [0..amountByTwenty]
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if f > 0
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color = "#0000ff"
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x = spritePosition.x-2+f
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y = spritePosition.y+7
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app.layer.setPixel(color, x, y)
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i++
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