2014-12-06 12:37:57 +01:00
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app.game =
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2014-12-06 08:37:36 +01:00
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start: ->
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2014-12-06 15:09:56 +01:00
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for i in [0..20*15-1]
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2014-12-06 10:34:53 +01:00
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@map[i] = new Tile
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2014-12-06 08:37:36 +01:00
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2014-12-06 17:17:33 +01:00
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@miners = []
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@miners.push = new Miner
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2014-12-06 17:26:12 +01:00
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@currentHoveredTile = new Tile
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2014-12-06 17:17:33 +01:00
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2014-12-06 10:34:53 +01:00
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render: ->
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2014-12-06 16:49:29 +01:00
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app.layer.save().scale(5, 5)
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2014-12-06 12:37:57 +01:00
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for tile, i in @map
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2014-12-06 15:09:56 +01:00
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y = Math.floor(i/20)
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x = i-(y*20)
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tile.render(x, y)
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2014-12-06 16:49:29 +01:00
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app.layer.restore()
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2014-12-06 12:55:43 +01:00
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@hud.render()
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2014-12-06 09:24:36 +01:00
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2014-12-06 08:37:36 +01:00
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step: ->
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2014-12-06 10:34:53 +01:00
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2014-12-06 17:26:12 +01:00
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mousedown: (event)->
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@posToTile(event.x, event.y).click(event.button)
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mousemove: (event)->
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tile = @posToTile(event.x, event.y)
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if tile
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if tile != @currentHoveredTile
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tile.moveIn()
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@currentHoveredTile.moveOut()
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@currentHoveredTile = tile
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posToTile: (x, y)->
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pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
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@map[pos]
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2014-12-06 10:34:53 +01:00
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map: []
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2014-12-06 17:32:37 +01:00
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maxTileAmount: 15
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2014-12-06 08:37:36 +01:00
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resources:
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2014-12-06 17:38:03 +01:00
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stardust: 0
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bedrock: 0
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2014-12-06 13:14:15 +01:00
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lubinit: 0
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oxodum: 0
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notch: 0
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