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@ -4,6 +4,8 @@ app.game.hud =
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@position = x: 45, y: 103
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@itemArrow = new AnimatedItem maxFrames: 12, image: app.images.actions, speed: 50
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@resources = []
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for restype, i in resTypes
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@resources[restype] = new Tilelayer(
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@ -37,7 +39,8 @@ app.game.hud =
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switch panelusage
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when 'entity'
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app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 44, 102
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#app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 44, 102
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app.layer.drawRegion @itemArrow.image, @itemArrow.sprite(), 44, 102
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when 'resources'
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# resources
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i = 0
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